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Hellion

Primary Configuration
Alternate Configuration A
Alternate Configuration B

Type/Model: Hellion (base)
Tech: Clan / 3059
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 30 tons
Chassis: Endo Steel
Power Plant: 210 XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
   Jump Capacity:    0 meters
Armor Type: Ferro-Fibrous
Armament:
None
Manufacturer:    Hector MechWorks Facility Alpha
Communications System:    HCFA 3035 3.0
Targeting & Tracking System: HCFA 3047 1.5


Overview:
         The Hellion is the direct result of Clan Ice Hellion's philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor, and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The 'Mech has greater speed than others in its class, making it an easy choice for Hellion warriors as a command 'Mech in recon Stars.          The Hellion's sleek, humanoid design appears menacing on the battlefield. Opposing pilots quickly learn to respect the 'Mech when it uses its amazing speed to its fullest potential.

Capabilities:
         The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ferret and Viper, it supports more pod space than either of them. The Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged.          The Primary configuration of the Hellion functions well as a Star command 'Mech. With both long-and short-range punch, this 'Mech can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter 'Mech.          The A configuration of the Hellion has been redesigned in wake of the conflict with the Inner Sphere. Responding to the diversity of Inner Sphere tactics, Ice Hellion commanders are using a configuration that functions as a mobile harassment platform. The Hellion-A's three LRM 10-packs become devastating when paired with Narc-equipped 'Mechs.          The B version of the Hellion is another redesign, made possible by the recent acquisition of heavy lasers from the Star Adders. Paying little heed to safety, the Hellion-B has been outfitted with as many heavy lasers as possible to provide a knock-out punch to enemy 'Mechs, Designers added heat sinks to compensate for the lasers' massive heat build-up; however, a pilot who fires all his heavy lasers at once will have more to worry about than a little static across his monitors.

Deployment
         The Hellion is popular among the Ice Hellions, appearing in nearly every light Star. In other Clans it far less common, but appears periodically among the Touman of all the homeworld Clans. The Hellion is used primarily as a recon command Mech. The Ice Hellions also use it in roles other Clans reserve for fast medium 'Mechs such as the Stormcrow.


Type/Model: Hellion (base)
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Endo Steel 7 1.50
   (Endo Steel Loc: 2 RA, 3 LT, 2 RT)
Engine: 210 XL 10 4.50
   Walking MP: 7    
   Running MP: 11 [14]    
   Jumping MP: 0    
Heat Sinks: 10 Double [20] 4 .00
   (Heat Sink Loc: 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
MASC:   1 1.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.50
   (Armor Crit Loc: 5 LA, 2 RA)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 15
  Center Torso (Rear):   5
  L/R Side Torso: 7 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 5 10/10
  L/R Leg: 7 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
TOTALS:   0   54 18.50
Crits & Tons Left:       24 11.50

Primary Configuration

Type/Model: Hellion Prime
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Endo Steel 7 1.50
   (Endo Steel Loc: 2 RA, 3 LT, 2 RT)
Engine: 210 XL 10 4.50
   Walking MP: 7    
   Running MP: 11 [14]    
   Jumping MP: 0    
Heat Sinks: 10 Double [20] 4 .00
   (Heat Sink Loc: 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
MASC:   1 1.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.50
   (Armor Crit Loc: 5 LA, 2 RA)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 15
  Center Torso (Rear):   5
  L/R Side Torso: 7 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 5 10/10
  L/R Leg: 7 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 ER Medium Lasers RA 10   2 2.00
1 ER Medium Laser LA 5   1 1.00
1 ER Medium Laser HD 5   1 1.00
1 LRM 10 RT 4 12 2 3.50
   (Ammo Loc: 1 RT)
1 Streak SRM 2 RT 2 50 2 2.00
   (Ammo Loc: 1 LT)
2 Streak SRM 2s LT 4   2 2.00
TOTALS:   30   64 30.00
Crits & Tons Left:       14 .00

Calculated Factors:
Total Cost: 6,600,425 C-Bills
Battle Value: 1,439
Cost per BV: 4,586.81
Weapon Value: 1,283 / 1,219 (Ratio = .89 / .85)
Damage Factors:    SRDmg = 28; MRDmg = 17; LRDmg = 4
BattleForce2: MP: 7,   Armor/Structure: 3/2
    Damage PB/M/L: 4/3/-,   Overheat: 1
    Class: ML,   Point Value: 14
    Specials: omni, if

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Alternate Configuration A

Type/Model: Hellion A
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Endo Steel 7 1.50
   (Endo Steel Loc: 2 RA, 3 LT, 2 RT)
Engine: 210 XL 10 4.50
   Walking MP: 7    
   Running MP: 11 [14]    
   Jumping MP: 0    
Heat Sinks: 10 Double [20] 4 .00
   (Heat Sink Loc: 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
MASC:   1 1.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.50
   (Armor Crit Loc: 5 LA, 2 RA)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 15
  Center Torso (Rear):   5
  L/R Side Torso: 7 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 5 10/10
  L/R Leg: 7 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Medium Laser HD 5   1 1.00
1 LRM 10 LA 4   1 2.50
1 LRM 10 RA 4 36 4 5.50
   (Ammo Loc: 1 LA, 1 RA, 1 CT)
1 LRM 10 CT 4   1 2.50
TOTALS:   17   61 30.00
Crits & Tons Left:       17 .00

Calculated Factors:
Total Cost: 6,553,300 C-Bills
Battle Value: 1,290
Cost per BV: 5,080.08
Weapon Value: 1,138 / 1,138 (Ratio = .88 / .88)
Damage Factors:    SRDmg = 23; MRDmg = 17; LRDmg = 8
BattleForce2: MP: 7,   Armor/Structure: 3/2
    Damage PB/M/L: 3/3/2,   Overheat: 0
    Class: ML,   Point Value: 13
    Specials: omni, if

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Alternate Configuration B

Type/Model: Hellion B
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Endo Steel 7 1.50
   (Endo Steel Loc: 2 RA, 3 LT, 2 RT)
Engine: 210 XL 10 4.50
   Walking MP: 7    
   Running MP: 11 [14]    
   Jumping MP: 0    
Heat Sinks: 13 Double [26] 10 3.00
   (Heat Sink Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
MASC:   1 1.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.50
   (Armor Crit Loc: 5 LA, 2 RA)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 15
  Center Torso (Rear):   5
  L/R Side Torso: 7 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 5 10/10
  L/R Leg: 7 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Heavy Large Laser RA 18   3 4.00
2 Heavy Medium Lasers RT 14   4 2.00
2 Heavy Medium Lasers LT 14   4 2.00
1 Heavy Small Laser HD 3   1 .50
TOTALS:   49   71 30.00
Crits & Tons Left:       7 .00

Calculated Factors:
Total Cost: 6,659,900 C-Bills
Battle Value: 1,043
Cost per BV: 6,385.33
Weapon Value: 895 / 895 (Ratio = .86 / .86)
Damage Factors:    SRDmg = 24; MRDmg = 7; LRDmg = 1
BattleForce2: MP: 7,   Armor/Structure: 3/2
    Damage PB/M/L: 4/3/-,   Overheat: 3
    Class: ML,   Point Value: 10
    Specials: omni

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