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Pouncer

Primary Configuration
Alternate Configuration A
Alternate Configuration B
Alternate Configuration C
Alternate Configuration D

Type/Model: Pouncer (Base)
Tech: Clan / 3055
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 240 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 5 Standard Jump Jets
   Jump Capacity:    150 meters
Armor Type: Ferro-Fibrous
Armament:
None
Manufacturer:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:
       Clan Wolf has held a bias against jump-capable OmniMechs for many years, a fact obvious from their OmniMech designs.        The many jump-capable Inner Sphere 'Mechs and warriors skilled in their use have forced Wolf commanders to reevaluate this thinking. On several occasions, most notably against the Kell Hounds, Clan warriors were put at a tactical disadvantage by Inner Sphere warriors' use of their 'Mechs' jumping ability. The Wolf Khans responded by ordering an old test vehicle named the Pouncer and other jump-capable designs issued to their warriors. They are using these tests to determine whether jump-capable 'Mechs should be produced in volume to counter Inner Sphere tactics.

Capabilities:
       Because the Pouncer is, at heart, just a major variant of the Puma, it shares more than just the Puma's general appearance; it also copies the earlier 'Mech's standard configuration. The added jump capability makes the Pouncer a feared opponent of light and medium-sized Inner Sphere 'Mechs.        Alternate Configuration A turns the Pouncer into an efficient fire-support OmniMech. The LRM-15 racks on the arms deliver heavy long-range damage, and opponents who foolishly close with this variation of the OmniMech are met by a fusillade of four extended range medium lasers.        Alternate Configuration B is also a fire-support Omni-Mech, using an LRM-10 in its torso and two extended range large lasers in its arms. For close-in work this Pouncer configuration relies on two SRM-4 stacks. A chronic mechanical failure in the missile-feed system of the SRM makes this the least-liked version of the Pouncer.        Alternate Configuration C is an interesting marriage of a large autocannon and an array of beam weapons. This version is most likely intended to be part of a team, relying on its Star mates to cover its deficiencies.        Alternate Configuration D presents attackers with a withering array of six medium lasers, their potency enhanced by a targeting computer. Those willing to brave the Pouncer's laser fire face two Streak SRM-6 stacks, a deadly accurate weapon. This configuration is understandably a favorite of Wolf test pilots, who feel that it will be a major success in battles where it can close with an enemy and use its weapons and accuracy to best advantage.

Deployment
       Thus far, the Pouncer has only appeared in the Ninth Guards Cluster as an experimental design. If the Pouncer becomes a standard design in Wolf units in the near future, it will be a feared opponent.


 

Type/Model: Pouncer (Base)
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 240 XL 10 6.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 5    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 115 pts Ferro-Fibrous 7 6.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 12
  Center Torso (Rear):   8
  L/R Side Torso: 10 11/11
  L/R Side Torso (Rear):   7/7
  L/R Arm: 6 12/12
  L/R Leg: 10 13/13

Primary Configuration

Weapons & Equipment: Loc Heat Ammo Crits Mass
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   0   60 24.50
Crits & Tons Left:       18 15.50

Type/Model: Pouncer Prime
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 240 XL 10 6.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 5    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 115 pts Ferro-Fibrous 7 6.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 12
  Center Torso (Rear):   8
  L/R Side Torso: 10 11/11
  L/R Side Torso (Rear):   7/7
  L/R Arm: 6 12/12
  L/R Leg: 10 13/13

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   2 6.00
1 ER PPC LA 15   2 6.00
1 ER Small Laser LT 2   1 .50
1 Targeting Computer RT     3 3.00
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   32   64 40.00
Crits & Tons Left:       14 .00

Calculated Factors:
Total Cost: 8,755,687 C-Bills
Battle Value: 2,191
Cost per BV: 3,996.21
Weapon Value: 1,435 / 1,435 (Ratio = .65 / .65)
Damage Factors:    SRDmg = 26; MRDmg = 20; LRDmg = 14
BattleForce2: MP: 6,   Armor/Structure: 3/3
    Damage PB/M/L: 4/3/3,   Overheat: 1
    Class: MM,   Point Value: 22
    Specials: omni

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Alternate Configuration A

Type/Model: Pouncer A
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 240 XL 10 6.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 5    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 115 pts Ferro-Fibrous 7 6.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 12
  Center Torso (Rear):   8
  L/R Side Torso: 10 11/11
  L/R Side Torso (Rear):   7/7
  L/R Arm: 6 12/12
  L/R Leg: 10 13/13

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 15 RA 5 32 6 7.50
   (Ammo Loc: 2 LA, 2 RA)
1 LRM 15 LA 5   2 3.50
2 ER Medium Lasers RT 10   2 2.00
2 ER Medium Lasers LT 10   2 2.00
1 ER Small Laser RT(R) 2   1 .50
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   32   73 40.00
Crits & Tons Left:       5 .00

Calculated Factors:
Total Cost: 9,228,887 C-Bills
Battle Value: 1,942
Cost per BV: 4,752.26
Weapon Value: 1,580 / 1,580 (Ratio = .81 / .81)
Damage Factors:    SRDmg = 35; MRDmg = 23; LRDmg = 9
BattleForce2: MP: 6,   Armor/Structure: 3/3
    Damage PB/M/L: 5/4/2,   Overheat: 0
    Class: MM,   Point Value: 19
    Specials: omni, if

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Alternate Configuration B

Type/Model: Pouncer B
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 240 XL 10 6.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 5    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 115 pts Ferro-Fibrous 7 6.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 12
  Center Torso (Rear):   8
  L/R Side Torso: 10 11/11
  L/R Side Torso (Rear):   7/7
  L/R Arm: 6 12/12
  L/R Leg: 10 13/13

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser RA 12   1 4.00
1 ER Large Laser LA 12   1 4.00
1 SRM 4 RA 3 50 3 3.00
   (Ammo Loc: 1 LA, 1 RA)
1 SRM 4 LA 3   1 1.00
1 LRM 10 RT 4 12 2 3.50
   (Ammo Loc: 1 RT)
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   34   68 40.00
Crits & Tons Left:       10 .00

Calculated Factors:
Total Cost: 9,146,200 C-Bills
Battle Value: 1,588
Cost per BV: 5,759.57
Weapon Value: 1,156 / 1,156 (Ratio = .73 / .73)
Damage Factors:    SRDmg = 24; MRDmg = 17; LRDmg = 10
BattleForce2: MP: 6,   Armor/Structure: 3/3
    Damage PB/M/L: 3/3/2,   Overheat: 2
    Class: MM,   Point Value: 16
    Specials: omni

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Alternate Configuration C

Type/Model: Pouncer C
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 240 XL 10 6.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 5    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 115 pts Ferro-Fibrous 7 6.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 12
  Center Torso (Rear):   8
  L/R Side Torso: 10 11/11
  L/R Side Torso (Rear):   7/7
  L/R Arm: 6 12/12
  L/R Leg: 10 13/13

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Ultra AC/10 RA 3 20 6 12.00
   (Ammo Loc: 2 RT)
2 ER Medium Lasers LA 10   2 2.00
1 ER Small Laser LA 2   1 .50
1 ER Small Laser LT 2   1 .50
1 ER Small Laser RT 2   1 .50
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   22   67 40.00
Crits & Tons Left:       11 .00

Calculated Factors:
Total Cost: 8,662,063 C-Bills
Battle Value: 1,596
Cost per BV: 5,427.36
Weapon Value: 1,360 / 1,360 (Ratio = .85 / .85)
Damage Factors:    SRDmg = 33; MRDmg = 17; LRDmg = 4
BattleForce2: MP: 6,   Armor/Structure: 3/3
    Damage PB/M/L: 5/4/2,   Overheat: 0
    Class: MM,   Point Value: 16
    Specials: omni

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Alternate Configuration D

Type/Model: Pouncer D
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 240 XL 10 6.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 5    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 115 pts Ferro-Fibrous 7 6.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 12
  Center Torso (Rear):   8
  L/R Side Torso: 10 11/11
  L/R Side Torso (Rear):   7/7
  L/R Arm: 6 12/12
  L/R Leg: 10 13/13

Weapons & Equipment: Loc Heat Ammo Crits Mass
3 ER Medium Lasers RA 15   3 3.00
3 ER Medium Lasers LA 15   3 3.00
1 Streak SRM 6 RT 4 15 3 4.00
   (Ammo Loc: 1 RT)
1 Streak SRM 6 LT 4   2 3.00
1 ER Small Laser LT(R) 2   1 .50
1 Targeting Computer LT     2 2.00
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   40   74 40.00
Crits & Tons Left:       4 .00

Calculated Factors:
Total Cost: 9,148,387 C-Bills
Battle Value: 2,182
Cost per BV: 4,192.66
Weapon Value: 1,878 / 1,725 (Ratio = .86 / .79)
Damage Factors:    SRDmg = 42; MRDmg = 25; LRDmg = 3
BattleForce2: MP: 6,   Armor/Structure: 3/3
    Damage PB/M/L: 5/4/-,   Overheat: 2
    Class: MM,   Point Value: 22
    Specials: omni

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