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Anhur

Type/Model: Anhur Transport
Tech: Clan / 3050
Config: V.T.O.L.
Rules: Level 2, Standard design
   
Mass: 30 tons
Power Plant: 100 Fusion
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Airframe Pattern 2841 Ferro-Fibrous
Armament:
1 Series 2f ER Medium Laser
2 Kolibri Delta Series Medium Pulse Lasers
Manufacturer:    Various
   Location:    (Unknown)
Communications System:    Khan-series (Type 2)
Targeting & Tracking System: Mrk 11 IHADS


Overview:
         The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson's vehicle design review, the Anhur is based on the classic Star League Cobra chassis.

Capabilities:
         Like the NETC/ComStar Karnov UR design, also based on the Cobra, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.
         Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.
         The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fire, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle's crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers.


Notable 'Mechs & MechWarriors:
         One of only two variants of a conventional vehicle in standard use by the Clan, the reconnaissance variant of the Donar used by Clan Goliath Scorpion replaces the twin SRM launchers and missiles with an active probe, an ECM system and a TAG designator.

Deployment
         All Clans use the Anhur for logistical operations, but relatively few use them for combat operations. Only Clans Blood Spirit. Hell's Horses, and Star Adder permanently assign the vehicle to combat units as an infantry transport. Clans Fire Mandrill, Goliath Scorpion, Ice Hellion and Snow Raven use the design for combat duties on an ad-hoc basis.


Type/Model: Anhur Transport
Mass: 30 tons
Equipment:   Items Mass
Internal Structure: 15 pts Standard 0 3.00
Engine: 100 Fusion 0 3.00
Shielding & Trans Equip:   0 1.50
   Cruise MP: 8    
   Flank MP: 12    
Heat Sinks: 13 Single 0 3.00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Rotor Equipment:   0 3.00
Armor Factor: 58 pts Ferro-Fibrous 1 3.00

    Internal Armor
    Structure Value
  Front: 3 15
  Left / Right Sides: 3 14/14
  Rear: 3 13
  Rotor: 3 2

Weapons & Equipment: Loc Heat Ammo Items Mass
1 ER Medium Laser Front 5   1 1.00
1 Medium Pulse Laser Front 4   1 2.00
1 Medium Pulse Laser Rear 4   1 2.00
CASE Equipment: Body     0 .00
Cargo Bay Capacity Body 0   1 7.00
TOTALS:   13   5 30.00
Items & Tons Left:       6 .00

Calculated Factors:
Total Cost: 1,362,000 C-Bills
Battle Value: 1,224
Cost per BV: 1,112.75
Weapon Value: 328 / 328 (Ratio = .27 / .27)
Damage Factors:    SRDmg = 20; MRDmg = 11; LRDmg = 0
BattleForce2: MP: 8,   Armor/Structure: 0 / 2
    Damage PB/M/L: 2/2/-,   Overheat: 0
    Class: VA,   Point Value: 12