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Burke

Type/Model: Burke
Tech: Inner Sphere / 2750
Config: Tracked Vehicle
Rules: Level 2-FA, Standard design
   
Mass: 75 tons
Power Plant: 150 GM Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Acbar 55 Ferro-Fibrous
Armament:
3 Chaulk Model 25 PPCs
1 Holly LRM 10
Manufacturer:    Ford Military Limited
   Location:    (Unknown)
Communications System:    1 Drivion 300
Targeting & Tracking System: Scope 30 RNDST


Overview:
       Engineers at Foretechno designed the Burke for static defense against BattleMechs.   Even the brashest 'Mech commanders are wary of the Burke.   To make the vehicle capable of destroying a 'Mech, Foretechno engineers loaded it with weapons, at the expense of speed.
       The designers succeeded making the Burke a threat to all but the heaviest 'Mechs.   The first Burke emerged from the assembly line in 2580, and Foretechno continued to crank them out for the next ten years.   The Burke gained such a reputation that its enemies began to look for ways to avoid it.   With its limited mobility, The Burke could not offer much in the way of pursuit ability.   Garrison forces prized the Burke, but when front-line divisions began to shun it for its lack of flexibility, orders fell off.
       Production at Foretechno has started up and then ceased again numerous times over the last 50 years.   This uneven flow of contracts has caused financial problems for the contractor.   Quartermaster Command analysts fear that Foretechno may go bankrupt, creating havoc for the maintenance of the thousands of Burkes in service.


Capabilities:
       The Burke can outshoot many 'Mechs of the same weight classification.   The bulk of its firepower rests within the triple-mounted Chalker Model 25 PPC.   Some 'Mechs have a classic "one-two punch," but none can match the triple blast from the Burke.   Each weapon can have a different target, or they can fire in unison, making them a deadly combination in a firefight.
       When all three PPCs hit at the same instant, they can overload a 'Mechs computer or cause enough electronic noise to jam communications or targeting data temporarily.   Most Star League BattleMechs carry dampers to channel out such power bursts, but many in service to the member-states do not.
       The Burke also carries a long-range missile system that has become known as a "Holly-Rack."   The Holly-10 Long Range Missile Launcher, made by a contractor that has earned a spotless reputation, is one of the most powerful Holly has ever produced.   When working in conjunction with the Scope 30 RNDST targeting and tracking system, it accounts for trajectory, ECM, atmospheric conditions, and target movement.   The major drawback of the Burke's missile system is its limited number of reloads.   Thus, the Holly-Rack is only a backup system for the PPCs.
       The Burke's main weakness is its inability to hold up in a prolonged engagement.   In a quick fight against a single BattleMech, it can hold its own.   When faced with multiple opponents, however, the Burke is hobbled by its very strength, the concentration of firepower.   The Burke's poor maneuverability worsens the problem.



Type/Model: Burke
Mass: 75 tons
Const. Options: Fractional Accounting
Equipment:   Items Mass
Internal Structure: 40 pts Standard 0 7.50
Engine: 150 Fusion 0 5.50
Shielding & Trans Equip:   0 2.75
   Cruise MP: 2    
   Flank MP: 3    
Heat Sinks: 30 Single 0 20.00
Cockpit & Controls: 0 3.75
Crew: 5 Members 0 .00
Turret Equipment:   0 2.10
Armor Factor: 108 pts Ferro-Fibrous 2 6.00

    Internal Armor
    Structure Value
  Front: 8 30
  Left / Right Sides: 8 20/20
  Rear: 8 16
  Turret: 8 22

Weapons & Equipment: Loc Heat Ammo Items Mass
3 PPCs Turret 30   3 21.00
1 LRM 10 Front 0 12 2 6.00
TOTALS:   30   7 74.60
Items & Tons Left:       13 .40

Calculated Factors:
Total Cost: 3,085,250 C-Bills
Battle Value: 597
Cost per BV: 5,167.92
Weapon Value: 536 / 536 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 27; MRDmg = 23; LRDmg = 10
BattleForce2: MP: 2,   Armor/Structure: 0 / 5
    Damage PB/M/L: 3/4/4,   Overheat: 0
    Class: GH,   Point Value: 6