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Chaparral

Type/Model: Chaparral
Tech: Inner Sphere / 2750
Config: Tracked Vehicle
Rules: Level 2, Standard design
   
Mass: 50 tons
Power Plant: 200 Nissan Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: 1/Star Slab Standard
Armament:
2 Sapphire Medium Lasers
1 Shrike SRM 6
1 AIL Arrow IV System
Manufacturer:    Grumman Industries
   Location:    (Unknown)
Communications System:    TransComm 12
Targeting & Tracking System: TransComm WDS40A


Overview:
       The Chaparral is a tracked missile tank introduced in 2611 to server among mobile units where self-propelled Long Toms and Snipers could not travel. The Chaparral fills its role well and continues to server with front-line units. Though the vehicle's heavy firepower has made it popular, its weapons have somewhat shorter range than traditional artillery guns, forcing the Chaparral to operate near the front lines.

Capabilities:
       The Chaparral's main armament is the Arrow IV surface-to-surface missile system, which consists of two launchers mounted in pods that are elevated just before firing. Afterward, they lower to their normal positions, giving the Chaparral a low profile. The Arrow IV missiles come in two main varieties, those that home in on signals from Target Acquisition Gear (TAG) and those that explode with general damage over a wider area. These missiles, especially   the homing types, are much more expensive than equally destructive rounds for Long Toms, Snipers, or Thumpers. The Chaparral complements infantry and light armored units because it need not be in the immediate zone of combat. All that is necessary is that a vehicle with a TAG system designate a target. Within seconds, an Arrow IV missile will strike the target with deadly accuracy.
         When an enemy gets too close, the Chaparral has a small array of defensive weapons to keep the foe at bay. This weaponry consists of two Sapphire medium lasers mounted on the sides of the hull and a rear-firing Shrike SRM-6 missile launcher. These weapons concentrate firepower in the vehicle's rear arc, reflecting the fact that the Chaparral fights at close range only in retreat.
         The vehicle carries a four-man crew, consisting of a driver, gunner, radio operator, and tank commander. The large armored cab just forward of the missile launcher houses all four. The fusion engine precludes fuel problems, giving the missile tank the capacity to operate for extended periods of combat. Chaparrals also have a good service record, with a low breakdown rate.



Type/Model: Chaparral
Mass: 50 tons
Equipment:   Items Mass
Internal Structure: 20 pts Standard 0 5.00
Engine: 200 Fusion 0 8.50
Shielding & Trans Equip:   0 4.50
   Cruise MP: 4    
   Flank MP: 6    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Armor Factor: 88 pts Standard 0 5.50

    Internal Armor
    Structure Value
  Front: 5 16
  Left / Right Sides: 5 18/18
  Rear: 5 36

Weapons & Equipment: Loc Heat Ammo Items Mass
1 Medium Laser Right 3   1 1.00
1 Medium Laser Left 3   1 1.00
1 SRM 6 Rear 0 15 2 4.00
1 Arrow IV System Front 0 15 2 18.00
TOTALS:   6   6 50.00
Items & Tons Left:       9 .00

Calculated Factors:
Total Cost: 2,195,500 C-Bills
Battle Value: 500
Cost per BV: 4,391.0
Weapon Value: 465 / 465 (Ratio = .93 / .93)
Damage Factors:    SRDmg = 25; MRDmg = 14; LRDmg = 12
BattleForce2: MP: 4,   Armor/Structure: 0 / 4
    Damage PB/M/L: 3/4/2,   Overheat: 0
    Class: GM,   Point Value: 5
    Specials: artA