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Donar

Type/Model: Donar Assault Helicopter
Tech: Clan / 3050
Config: V.T.O.L.
Rules: Level 2, Standard design
   
Mass: 21 tons
Power Plant: 50 Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Compound A2F Ferro-Fibrous
Armament:
1 Series 7J ER Large Laser
2 Pattern J2 Streak SRM 2s
Manufacturer:    Various
   Location:    (Unknown)
Communications System:    Unit 2J "Boxer"
Targeting & Tracking System: HT9 TTS


Overview:
         Similar in concept to the Inner Sphere Warrior attack helicopter, the Donar is fast and lethal. A more recent addition to the Clan arsenal, the design was commissioned to fill a need in the Clan Touman for a fast assault unit capable of providing long-range fire support.

Capabilities:
         The armored cockpit of the Donar contains positions for two crewmen seated in a tandem configuration, a pilot and copilot/gunner (CPG). Designed to be occupied by Clan aerospace warriors, these positions are cramped and uncomfortable for others. These crew positions offer many of the same readouts, allowing either warrior to fly the aircraft or use its weapon systems. This redundancy covers only the most basic operations, however, because the forward copilot/gunner position contains additional readouts for the weapon, targeting and navigation systems, while the rear pilot's position contains additional avionics displays.
         Heavily armored for a VTOL, the Donar carries three tons of ferro-fibrous armor, but even the best efforts of Clan scientists to sufficiently protect the Donar's rotors leave that component relatively vulnerable. The rotors' armor protection does prevent accidental damage and keeps them operational even when struck by fire of up to 40mm caliber. Larger-caliber weapons frequently destroy a section of the rotor, forcing the Donar to crash-land, but structural reinforcement normally allows the crew to survive low-speed and low-altitude crashes.
         The Donar's primary weapon is an underslung extended-range large laser capable of delivering accurate fire against targets up to 750 meters away. A pair of pylon-mounted Streak SRMs provides a second layer of firepower. Both systems are aimed using a "look-hit" smart system that tracks the firer's eye movements and correlates that movement with electronic sensor data to select and lock-on to the target. The system allows an experienced pilot to identify and destroy threats swiftly and efficiently, but is very difficult for novice pilots to master.


Notable 'Mechs & MechWarriors:
         One of only two variants of a conventional vehicle in standard use by the Clan, the reconnaissance variant of the Donar used by Clan Goliath Scorpion replaces the twin SRM launchers and missiles with an active probe, an ECM system and a TAG designator.

Deployment
         Most Clans use the Donar, though the role varies considerably. Clan Hell's Horses use it as a cavalry helicopter for anti-armor and fire-support missions. Clan Steel Viper uses the craft in some second-line clusters as a mobile fire-support platform for infantry. Most Clans, however, particularly Goliath Scorpion and Ice Hellion, use the Donar as a scout. The SLDF gained several intact Donars when they overran Smoke Jaguar bases during Operation Bulldog.


Type/Model: Donar Assault Helicopter
Mass: 21 tons
Equipment:   Items Mass
Internal Structure: 15 pts Standard 0 2.50
Engine: 50 Fusion 0 1.50
Shielding & Trans Equip:   0 1.00
   Cruise MP: 9    
   Flank MP: 14    
Heat Sinks: 12 Single 0 2.00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Rotor Equipment:   0 2.50
Armor Factor: 58 pts Ferro-Fibrous 1 3.00

    Internal Armor
    Structure Value
  Front: 3 16
  Left / Right Sides: 3 14/14
  Rear: 3 12
  Rotor: 3 2

Weapons & Equipment: Loc Heat Ammo Items Mass
1 ER Large Laser Front 12   1 4.00
2 Streak SRM 2s Front 0 50 3 3.00
CASE Equipment: Body     0 .00
TOTALS:   12   5 21.00
Items & Tons Left:       4 .00

Calculated Factors:
Total Cost: 999,600 C-Bills
Battle Value: 1,439
Cost per BV: 694.65
Weapon Value: 280 / 257 (Ratio = .19 / .18)
Damage Factors:    SRDmg = 16; MRDmg = 10; LRDmg = 5
BattleForce2: MP: 9,   Armor/Structure: 0 / 2
    Damage PB/M/L: 2/2/1,   Overheat: 0
    Class: VA,   Point Value: 14