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Gabriel

Type/Model: Gabriel
Tech: Inner Sphere / 2750
Config: Hovercraft
Rules: Level 2-FA, Standard design
   
Mass: 5 tons
Power Plant: 35 VOX 35 Fusion
Cruise Speed: 162.0 km/h
Maximum Speed: 248.4 km/h
Armor Type: Bowie Ferro-Aluminum Ferro-Fibrous
Armament:
1 Maxell TR Medium Laser
Manufacturer:    Bowie Industries
   Location:    Terra
Communications System:    CBR CommSat
Targeting & Tracking System: Halo 901


Overview:
         Riding a cushion of air, the fusion-powered Gabriel is easily the Star League's fastest ground vehicle. Lightning speed and excellent maneuverability have made the vehicle the standard scout of the Star League Defense Forces.
         The thin armor hides the Gabriel's impressive features. Designed as an experiment by a team of aerospace engineers in 2712, the Gabriel surprised its designers with its apparent viability. The vice president of Bowie Industries submitted the plans to the Quartermaster Command, which was skeptical. Though a radical departure from standard design, the Gabriel was based on the cutting edge of aerospace technology. The Bowie engineers had spared no expense in making their toy a technological marvel. When the Quartermaster Command began to test the prototype, the armor crews could not adjust to the change in components, and so AeroSpace Fighter crews tested the machine.

Capabilities:
         Though designed for reconnaissance and not combat, the Gabriel does carry a medium laser, the Maxell TR. Bowie's design drafts show that the engineers included the weapon and mounted it in a turret because they were "intrigued with the possibilities of a weapon with a 360-degree arc of fire." The automatic target-acquisition system is similar to those on AeroSpace Fighters. The turret swivels toward the closest threat, leaving it to the pilot to aim at a certain part and then fire. The pilot can override the system, but the logic algorithms have proven very successful.
         The Gabriel carries Ferro-Aluminum armor, which is normally reserved for AeroSpace Fighters. This type of armor consists of porous "foamed" alloy that is very hard, but that is brittle compared to standard armor plate. Attached in tiles, the plating has proven successful on fighter designs. The Gabriel carries only one ton of the armor, not enough to stop even one medium laser hit on the side. The front, back, and turret have somewhat better protection.
         The main purpose of the Gabriel is to gather intelligence, usually carrying information back to the parent unit. The Gabriel does carry the CBR CommStat system, advanced communications and sensor equipment for longer-ranged transmission. The communications pack scrambles the message and bounces it off the nearest satellite. Automatic satellite-tracking gear makes the process of sending and receiving messages quick and accurate. The only drawback is that the craft must slow down to 100 kph to send or receive messages.
         Pilots accidentally discovered how to angle the forward fans to such a degree so that pitch-back noise would make the Gabriel emit the sound of a wailing trumpet. To produce the trumpet sound makes the rise extremely rough. The practice is discouraged, but remains a favorite method of announcing a pilot's return to the garrison.


Type/Model: Gabriel
Mass: 5 tons
Const. Options: Fractional Accounting
Equipment:   Items Mass
Internal Structure: 5 pts Standard 0 .50
Engine: 35 Fusion 0 1.00
Shielding & Trans Equip:   0 .50
   Cruise MP: 15    
   Flank MP: 23    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .25
Crew: 1 Members 0 .00
Lift Equipment:   0 .50
Turret Equipment:   0 .10
Armor Factor: 18 pts Ferro-Fibrous 2 1.00

    Internal Armor
    Structure Value
  Front: 1 5
  Left / Right Sides: 1 3/3
  Rear: 1 3
  Turret: 1 4

Weapons & Equipment: Loc Heat Ammo Items Mass
1 Medium Laser Turret 3   1 1.00
TOTALS:   3   3 4.85
Items & Tons Left:       3 .15

Calculated Factors:
Total Cost: 98,633 C-Bills
Battle Value: 175
Cost per BV: 563.62
Weapon Value: 17 / 17 (Ratio = .10 / .10)
Damage Factors:    SRDmg = 4; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 15,   Armor/Structure: 0 / 1
    Damage PB/M/L: 1/1/-,   Overheat: 0
    Class: GL,   Point Value: 2