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Hachiman

Type/Model: Hachiman Fire Support Tank
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 2, Standard design
   
Mass: 50 tons
Power Plant: 200 Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Compound G5 Ferro-Fibrous
Armament:
2 Series 2d ER Medium Lasers
2 Type XX "Great Bow" LRM 20s w/ Artemis IV
1 Pattern J6 Streak SRM 4
Manufacturer:    Various
   Location:    (Unknown)
Communications System:    JNE Integrated
Targeting & Tracking System: Build 2 JRD TTS


Overview:
         Designed as a fire-support platform, the Hachiman receives little respect from warriors, but its effectiveness ensures that most Clans field several in their toumans. Moderately armed and armored, this vehicle is equally at home in a stand-off or close support role, but lacks the ammunition for prolonged engagements.

Capabilities:
         The armor and structure of the Hachiman use advanced composites and construction techniques to provide the vehicle and its crew with maximum protection. Each of the crew members operates from within his own armored compartment, and core systems such as the power plant and ammo bins are similarly protected. Though a lucky hit may still disable a vital system, most armor facings are proof against multiple hits. Even the weak rear armor can sustain an attack by the largest caliber autocannons and leave the vehicle operable. Intended to minimize the effects of a penetrating hit, this compartmentalized system has met with mixed success.
         An advanced tactical coordination system (TCS) aids communication between the crew compartments, yet all but the best-trained crews suffer a noticeable reduction in inter-crew communication, which in turn reduces fighting effectiveness. Crews and commanders scorn the Hachiman's interior configuration, but scientist-caste studies indicate that it gives the Hachiman the highest crew survival rate of any Clan armored vehicle, as well as the highest incidence of salvageable equipment.
         In most circumstances, the Hachiman does not allow an enemy to approach close enough to cause potentially fatal damage. Its primary armament is a pair of LRM-20 launchers, which provides a devastating stand-off punch. Unhindered by the arming delay used by Inner Sphere systems, these launchers can also engage a target at pointblank range. In either case, the mating of a sophisticated fire-control system with the launcher ensures a tight grouping of missiles and improves the volley's damage potential. Because the Hachiman carries only enough ammunition for two minutes of continual LRM attacks, the turret also includes a pair of extended-range medium lasers to provide defense when the ammunition is exhausted. A fixed-forward Streak SRM rack rounds out the Hachiman's armament.

Deployment
         Though predominantly found in garrison Clusters, the Hachiman is regarded as an offensive rather than defensive platform. As such, several of the pro-vehicle Clans, including the Blood Spirits, Hell's Horses and Star Adders, employ them in front-line roles. Indeed, both the Alpha and Omega Keshiks of Clan Hell's Horses incorporate this design.


Type/Model: Hachiman Fire Support Tank
Mass: 50 tons
Equipment:   Items Mass
Internal Structure: 25 pts Standard 0 5.00
Engine: 200 Fusion 0 8.50
Shielding & Trans Equip:   0 4.50
   Cruise MP: 4    
   Flank MP: 6    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Turret Equipment:   0 1.50
Armor Factor: 134 pts Ferro-Fibrous 1 7.00

    Internal Armor
    Structure Value
  Front: 5 30
  Left / Right Sides: 5 29/29
  Rear: 5 19
  Turret: 5 27

Weapons & Equipment: Loc Heat Ammo Items Mass
2 ER Medium Lasers Turret 10   2 2.00
2 LRM 20s w/ Artemis IV Turret 0 24 3 16.00
1 Streak SRM 4 Front 0 25 2 3.00
CASE Equipment: Body     0 .00
TOTALS:   10   10 50.00
Items & Tons Left:       5 .00

Calculated Factors:
Total Cost: 3,274,750 C-Bills
Battle Value: 1,195
Cost per BV: 2,740.38
Weapon Value: 1,360 / 1,172 (Ratio = 1.14 / .98)
Damage Factors:    SRDmg = 47; MRDmg = 33; LRDmg = 14
BattleForce2: MP: 4,   Armor/Structure: 0 / 5
    Damage PB/M/L: 5/5/3,   Overheat: 0
    Class: GM,   Point Value: 12
    Specials: if