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Magi

Type/Model: Magi
Tech: Inner Sphere / 2750
Config: Tracked Vehicle
Rules: Level 2, Standard design
   
Mass: 70 tons
Power Plant: 350 Magna Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Killosh Xtra-Weave Ferro-Fibrous
Armament:
3 Randall Hellbitch Medium Lasers
2 Ramsey-65 Machine Guns
Manufacturer:    Killosh Industries
   Location:    (Unknown)
Communications System:    Hesperus 5GT
Targeting & Tracking System: Lynx RM


Overview:
       A scandal early in the contract process nearly canceled Magi production before it started.   Tempest Halloran, the beautiful chief executive of Killosh Industries, had a long and secret friendship with General Aaron Clavy of the Quartermaster Command.   When the Star League Defense Forces issued the call for tank designs using Ferro-Fibrous armor, dozens of defense contractors submitted proposals.
       After what many critics called summary consideration and no debate, the Quartermaster Command bestowed on Killosh Industries what became known as "the gift of the Magi."   Six months later, General Clavy's friendship with Tempest Halloran came to light.   Testing was halted, General Clavy was transferred to the Transport Command, and a full-blown investigation ensued.
       An 18-month inquiry uncovered no wrongdoing or special treatment.   Testing resumed, and Magi prototypes performed well.   The critics fell silent, and the Magi entered full production in 2727.   The Magi has become an effective anti-infantry vehicle.   Though its lack of a turret gives it an odd appearance for an armored vehicle and it is less than effective against tanks, it fills an important role in the military and in dealing with civil unrest.


Capabilities:
       The Magi mounts nine and one-half tons of Ferro-Fibrous armor, which was originally designed for BattleMechs.   This armor has not been completely successful on the Magi, but it does provide more protection than other armor.   Abrupt maneuvers have caused hair-line cracks between the plates, a problem engineers have been unable to remedy.
       The Magi's main weapons are three Randall Hellbitch medium lasers, mounted to the front, left and right.   The system lacks the concentrated firepower of most tanks, but the fire-control system is among the most advanced in the Star League.   With three independent target-acquisition computers, the Magi can fire in three directions at the same time.   The Magi can thus engage a number of foes simultaneously, but it lacks the knockout punch needed against armored targets.   The twin Ramsey-65 machine guns normally fire with the front laser.
       The Cellular Ammunition Storage Equipment system houses the machine gun ammunition, protecting the storage racks with sheets of Ferro-Fibrous armor.



Type/Model: Magi
Mass: 70 tons
Equipment:   Items Mass
Internal Structure: 28 pts Standard 0 7.00
Engine: 350 Fusion 0 29.50
Shielding & Trans Equip:   0 15.00
   Cruise MP: 5    
   Flank MP: 8    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 3.50
Crew: 5 Members 0 .00
Armor Factor: 170 pts Ferro-Fibrous 2 9.50

    Internal Armor
    Structure Value
  Front: 7 44
  Left / Right Sides: 7 43/43
  Rear: 7 40

Weapons & Equipment: Loc Heat Ammo Items Mass
1 Medium Laser Front 3   1 1.00
1 Medium Laser Right 3   1 1.00
1 Medium Laser Left 3   1 1.00
2 Machine Guns Front 0 200 3 2.00
CASE Equipment: Body     1 .50
TOTALS:   9   9 70.00
Items & Tons Left:       10 .00

Calculated Factors:
Total Cost: 3,585,867 C-Bills
Battle Value: 395
Cost per BV: 9,078.14
Weapon Value: 373 / 373 (Ratio = .94 / .94)
Damage Factors:    SRDmg = 13; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 5,   Armor/Structure: 0 / 7
    Damage PB/M/L: 2/2/-,   Overheat: 0
    Class: GH,   Point Value: 4