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Oro

Type/Model: Oro Heavy Tank
Tech: Clan / 3050
Config: Tracked Vehicle
Rules: Level 2, Standard design
   
Mass: 60 tons
Power Plant: 240 Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Compound 3092/3 Ferro-Fibrous
Armament:
1 Series 2d ER Medium Laser
1 Kolibri Delta Series Large Pulse Laser
1 Type J LB 20-X AC
Manufacturer:    Various
   Location:    (Unknown)
Communications System:    Q2 Block 7
Targeting & Tracking System: Build 2 JRD TTS


Overview:
         Designed specifically to oppose vehicles and aircraft, the Oro is a feared sight on the battlefield. Its presence can provide a decisive edge over enemy troops, making it a tank sought after by commanders as well as a prime target for enemy fire.

Capabilities:
         Built around the rugged G6 fusion power plant, the Oro can attain speeds up to 65 kph despite carrying more than twenty-five tons of weapons and armor. The Compound 3092/3 ferro-fibrous armor allows the, tank to sustain considerable punishment, though Inner Sphere commanders would consider it inadequately armored when compared to Inner Sphere tanks of similar size such as the Manticore and Po. The Clans consider the armor load a simple statement of the value, or lack thereof, attached to vehicle crews.
         While the turret-mounted Kolibri Delta large pulse laser provides long-range high-volume fire, the Oro's most feared weapon is the Type J autocannon. Designed to fire both standard rounds and cluster ammunition, it is equally effective against 'Mechs, vehicles, and aircraft. The standard rounds can shred even the thickest armor, but the cluster-shot is more insidious, sanding off armor and any exposed systems. The movement and control systems of tanks and aircraft are particularly vulnerable to this form of attack, and one or two hits are usually sufficient to disable them. The limited ammunition storage capacity of the Oro, only five rounds of each type, forces tank commanders to carefully husband their shots. A nose-mounted medium laser provides a means of defense even in the event of major damage to the turret.
         The Oro uses the same targeting system as the Hachiman, though it lacks the necessary hookups for the Artemis missile control system. The Oro is also equipped with a comparable tactical coordination system, but lacks the compartmentalization of the smaller vehicle. In the Oro, the TCS allows the gunner and commander to assume the other's role in the event that one or the other is incapacitated by combat damage. However, the likelihood of any crew surviving the shrapnel that would result from such a penetrating hit is slim, and both designers and crew have questioned the value of installing the sophisticated system.

Deployment
         Originally designed to carry a conventional AC-20, Clan Steel Viper developed the current version of the Oro as a counter to the air power of Clan Snow Raven. Devastatingly effective against aerospace fighters, the new version quickly earned acceptance throughout the Clans and was found to be equally useful in other roles. Ironically, Clan Snow Raven fields many Oros, mostly at the Ravenshead training facility where they are used to expose aerospace pilots to tactics for avoiding anti-air fire.


Type/Model: Oro Heavy Tank
Mass: 60 tons
Equipment:   Items Mass
Internal Structure: 30 pts Standard 0 6.00
Engine: 240 Fusion 0 11.50
Shielding & Trans Equip:   0 6.00
   Cruise MP: 4    
   Flank MP: 6    
Heat Sinks: 15 Single 0 5.00
Cockpit & Controls: 0 3.00
Crew: 4 Members 0 .00
Turret Equipment:   0 2.00
Armor Factor: 106 pts Ferro-Fibrous 1 5.50

    Internal Armor
    Structure Value
  Front: 6 24
  Left / Right Sides: 6 21/21
  Rear: 6 18
  Turret: 6 22

Weapons & Equipment: Loc Heat Ammo Items Mass
1 ER Medium Laser Front 5   1 1.00
1 Large Pulse Laser Turret 10   1 6.00
1 LB 20-X AC Turret 0 10 2 14.00
CASE Equipment: Body     0 .00
TOTALS:   15   5 60.00
Items & Tons Left:       12 .00

Calculated Factors:
Total Cost: 3,400,000 C-Bills
Battle Value: 873
Cost per BV: 3,894.62
Weapon Value: 784 / 784 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 33; MRDmg = 20; LRDmg = 7
BattleForce2: MP: 4,   Armor/Structure: 0 / 5
    Damage PB/M/L: 4/4/1,   Overheat: 0
    Class: GH,   Point Value: 9