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Zephyr

Type/Model: Zephyr
Tech: Inner Sphere / 2750
Config: Hovercraft
Rules: Level 2, Standard design
   
Mass: 40 tons
Power Plant: 185 GM Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Grumman CRT Ferro-Fibrous
Armament:
3 Sorenstein IV Medium Lasers
1 TAG
1 Shannon SRM 6
1 Harmon Small Laser
1 Guardian ECM
Manufacturer:    Grumman Industries
   Location:    Terra
Communications System:    Guardian ECM Suite
Targeting & Tracking System: Alloran Target Acquisition Gear


Overview:
         As originally designed in 2620, the Zephyr was to be a medium duty hover tank with the capability of supporting infantry units and responding quickly to fill gaps in the line. While the Quartermaster Command was considering the design, the SLDF was looking for a way to set ambushes with the new and successful Chaparral missile tank. The new Guardian ECM System showed promise, but its carrier, the Nightshade, was too flimsy to keep company with medium tanks ands its exceptional speed was unnecessary. The generals of the Quartermaster Command sent the Zephyr design back to Grumman Industries with orders to install the Guardian.


Capabilities:
       Though designed as a fast response tank, the Zephyr has taken the role of screening friendly vehicles, usually including Chaparrals, by jamming enemy sensors. The Zephyr's armor plating is adequate to defend the jamming device, but commanders try to keep out of combat because its firepower is not powerful enough to justify risking the expensive Guardian equipment.
         The three medium lasers provide the main attack with the short-range missile system normally deployed to deal with close threats or to clear a path for the vehicle. The two systems work well together, providing a good weapons mix for the hover tank. The small laser, mounted in the rear of the vehicle, provides some cover when the Zephyr is fleeing the field. The main weakness of the weapons system is the lack of long-range power.
         The Guardian system is a broad-band jamming device that obscures sonar, radar, UV, IR, and magscan readings. The device creates a 180-meter radius electronic cloud that secrets the sensor profiles of everything within.
         [Editor's Note: The original version of the Zephyr without the Guardian device was produced in limited numbers. The vehicle mounted an additional 2-Pack short-range missile launcher and 50 rounds of missiles facing the rear. It also carried as additional half ton of armor on the front.]



Type/Model: Zephyr
Mass: 40 tons
Equipment:   Items Mass
Internal Structure: 20 pts Standard 0 4.00
Engine: 185 Fusion 0 7.50
Shielding & Trans Equip:   0 4.00
   Cruise MP: 9    
   Flank MP: 14    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Lift Equipment:   0 4.00
Turret Equipment:   0 .50
Armor Factor: 125 pts Ferro-Fibrous 2 7.00

    Internal Armor
    Structure Value
  Front: 4 29
  Left / Right Sides: 4 24/24
  Rear: 4 19
  Turret: 4 29

Weapons & Equipment: Loc Heat Ammo Items Mass
3 Medium Lasers Turret 9   3 3.00
1 TAG Turret 0   1 1.00
1 SRM 6 Front 0 30 2 5.00
1 Small Laser Rear 1   1 .50
1 Guardian ECM Body 0   1 1.50
TOTALS:   10   10 40.00
Items & Tons Left:       3 .00

Calculated Factors:
Total Cost: 2,323,950 C-Bills
Battle Value: 640
Cost per BV: 3,631.17
Weapon Value: 715 / 715 (Ratio = 1.12 / 1.12)
Damage Factors:    SRDmg = 18; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 9,   Armor/Structure: 0 / 5
    Damage PB/M/L: 3/2/-,   Overheat: 0
    Class: GM,   Point Value: 6
    Specials: ecm, tag