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New Clan Weapons Systems
Heavy Lasers
- Heavy Laser operate much the same as standard and ER lasers. They are considered Level
2 technology and can be used in tournament play, unless otherwise prohibited. All heavy
lasers follow the same rules with the following exceptions
- First, Heavy Lasers generate twice as much heat as a standard (non-ER laser). Second,
all heavy lasers (due to poor shielding) have +1 penalty to hit.
| Weapon |
Heat |
Dam. |
Min. |
S |
M |
L |
Ton |
Crit |
Ammo |
| Heavy Laser (Large) |
18 |
16 |
- |
1-5 |
6-10 |
11-15 |
4 |
3 |
- |
| Heavy Laser (Medium) |
7 |
10 |
- |
1-3 |
4-6 |
7-9 |
1 |
2 |
- |
| Heavy Laser (Small) |
3 |
6 |
- |
1 |
2 |
3 |
.5 |
1 |
- |
Cost
Heavy Laser (Large) 250,000
Heavy Laser (Medium) 100,000
Heavy Laser (Small) 20,000
Advanced Tactical Missile System
- ATM is a level 2 weapon system and can be used in tournament play unless specifically
prohibited.
- Resolve and ATM attack in the same way as a standard LRM attack,
with the following exceptions.
- The ATM contains an integral Artemis IV FCS targeting system at no
cost in space or tonnage; add +2 to Missile hits die roll. This functions in every
way like standard Artemis IV FCS, and as such cannot make use of special missile
munitions, aside from the two variant munitions specifically designed for the ATM. The ATM
can make use of two alternate ammo loads: extended range and high explosive. These are
unique to the ATM and cannot be used by other types of launchers. They are used in the
same way as other special munitions; they must be carried in full-ton lots, and the
missile type to be used must be announced during weapon attack declaration.
- Damage from the ATM hits in 5-point groups in the same way as LRMs,
regardless of missile type used. Multiple the Missile Hits Table result by the damage per
missile, then divide the total damage into 5-point groups for hit locations.
- Due to technical limitations, the
ATM may not be fired indirectly using the LRM Indirect fire special case rule.
|
Heat |
Dam. |
Min. |
S |
M |
L |
Ton |
Crit |
Ammo |
| ATM 3 |
2 |
2/msl |
4 |
1-5 |
6-10 |
11-15 |
1.5 |
2 |
20 |
| ATM 6 |
4 |
2/msl |
4 |
1-5 |
6-10 |
11-15 |
3.5 |
3 |
10 |
| ATM 9 |
6 |
2/msl |
4 |
1-5 |
6-10 |
11-15 |
5 |
4 |
7 |
| ATM 12 |
8 |
2/msl |
4 |
1-5 |
6-10 |
11-15 |
7 |
5 |
5 |
| Alternate Ammunitions |
| ATM ER |
- |
1/msl |
4 |
1-9 |
10-18 |
19-27 |
* |
* |
* |
| ATM HE |
- |
3/msl |
- |
1-3 |
4-6 |
7-9 |
* |
* |
* |
Cost Launcher Ammo
ATM 3 50,000 75,000
ATM 6 125,000 75,000
ATM 9 225,000 75,000
ATM 12 350,000 75,000
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