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COM-2D Commando

COM-2A Commando

Type/Model: Commando COM-2D
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
   
Mass: 25 tons
Chassis: Coventry Metal Works Standard
Power Plant: 150 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
   Jump Capacity:    0 meters
Armor Type: Lexington Limited Standard
Armament:
1 Shannon Six-Shooter SRM 6
1 Coventry SRM 4
1 Hesperus-B3M Medium Laser
Manufacturer:    Coventry Defense Conglomerate
Communications System:    TharHes Crystal Flower RG-2
Targeting & Tracking System: TharHes Star Shark


Overview:
       The Commando COM-2D was designed as a reconnaissance 'Mech, offering a strong alternative to the Wasp and Stinger. While not jump-capable, the Commando has more powerful weapons than either of the better-known scout 'Mechs.        Conceived by the engineers at Coventry Defense, the first prototype Commando was tested in 2483 and carried a large laser on the right arm. Because the abrupt heat generated by the laser consistently broke down the lubricants in the 'Mech's wrist and hand, the weapon was later replaced with an SRM-4 rack. After the test runs proved its battle-worthiness, the Commando was commissioned by the Lyran Commonwealth in 2486. Though the Star League made many attempts to draft the Commando model into its own forces, the Commonwealth managed, through clever stalling and subtle lying, to keep the design to itself. That has proved to be a prudent move on the part of the Commmonwealth.

Capabilities:
       Despite the lightness of its armor, the Commando's ten SRMs allow the 'Mech to fulfill a secondary role as a barrage vehicle in a pinch. Though it is unusual to combine two missile systems in one 'Mech, the design presents a lucky enemy hit from knocking out all the missile tubes and rendering the Commando ineffective in one shot. This concept also allows the Commando to lay down a heavy pattern of missile fire directed at one target or split his fire and shoot at two separate targets. This design feature also has its drawbacks. The two different missile systems require two different command systems. The medium laser requires a third command system, and coordinating all these systems requires a much larger computer than originally planned. This one of the reasons that the Commando's weight went up from the original 20 to 25 tons. Despite the difficulties, the various Lyran 'Mech plants, especially the one at Coventry, were producing many Commandos annually.        The Commando provides a healthy supply of ammo for its missile systems, carrying 25 rounds for its right-arm launchers in its right torso and carrying 15 rounds in its left torso for the chest's six launchers.        The fact that the Commando packs firepower comparable to some heavier 'Mechs does not mean it can go toe-to-toe with them. Indeed, because of the Commando's thin armor, pilots must take special care to avoid exposure to enemy fire. The MechWarrior may instead use the Commando's firepower to let loose with a barrage at a heavier 'Mech, and then run, counting on the enemy being too occupied dealing with the damage to his 'Mech to follow its attacker closely.

Variants:
       The Commando has been configured in many variants, some more successful than others. Only one variant is taken seriously by Lyran Commonwealth commanders. Designated COM-3A, the 'Mech carries a six-tube missile system on its right hand and a flamer in its right arm. Extensive testing of the variant has proven this version successful, and Coventry may produce a field refit kit for this version.

Deployment
       The Lyran Commonwealth awards special commendations to scouts who perform beyond the call of duty. In the lengthy dedications of these commendations are many stories of Commandos on the battlefield.        One impressive account tells of Lewan and Cynth Tulmani, a brother-and-sister scout team in what was once Winfield's Guards. In 3011, the unit was two regiments strong and stationed on Severen. Poor intelligence reports suckered them into believing that the thrust of Kurita's attack would bypass their position. Many 'Mechs, including Lewan and Cynth's, were trapped in a mountain pass when they were attacked and mowed down by an aerial bombardment.        The Tulmanis were left, hurt and alone, with their damaged 'Mechs. Lewan's 'Mech had lost its left arm, and Cynth was riding a headless machine. Looking east, they could see that the capital city, their original destination, was burning. They decided to travel west toward a more distant and perhaps still intact city to link up with reinforcements or any other stragglers.        Traveling by night to avoid the numerous Kurita patrols, at last they arrived at a city still held by the Lyran Commonwealth. They arrived just in time to see DropShips of the Second Donegal Guards landing and mustering for a counterattack. As very few of the arriving officers were familiar with the surrounding countryside, Cynth and Lewan immediately volunteered their services. With very little repairs to either themselves or their 'Mechs, the two scouted the advance of the Second Donegal Guards.        Since that time, the scouts of Winfield's Brigade wear on their lapels the green tartan stripe of the Donegal Guards, in honor of the Tulmani's courage.

In use by: Lyran Commonwealth

Type/Model: Commando COM-2D
Mass: 25 tons
Equipment:   Crits Mass
Internal Structure: 43 pts Standard 0 2.50
Engine: 150 6 5.50
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 0    
Heat Sinks: 10 Single 4 .00
   (Heat Sink Loc: 2 LT, 2 RT)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 64 pts Standard 0 4.00

    Internal Armor
    Structure Value
  Head: 3 6
  Center Torso: 8 8
  Center Torso (Rear):   4
  L/R Side Torso: 6 6/6
  L/R Side Torso (Rear):   3/3
  L/R Arm: 4 6/6
  L/R Leg: 6 8/8

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 SRM 6 CT 4 15 3 4.00
   (Ammo Loc: 1 LT)
1 SRM 4 RA 3 25 2 3.00
   (Ammo Loc: 1 RT)
1 Medium Laser LA 3   1 1.00
TOTALS:   10   41 25.00
Crits & Tons Left:       37 .00

Calculated Factors:
Total Cost: 1,891,250 C-Bills
Battle Value: 432
Cost per BV: 4,377.89
Weapon Value: 265 / 265 (Ratio = .61 / .61)
Damage Factors:    SRDmg = 14; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 6,   Armor/Structure: 2/2
    Damage PB/M/L: 2/2/-,   Overheat: 0
    Class: ML,   Point Value: 4