Back ] Up ] Next ]

FASA CorporationBattletech ® is a Registered Trademark of FASA Corporation. Original Battletech material Copyright © 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this archive should not be viewed as a challenge to those copyrights or trademarks. Battletech ® is a registered trademark of FASA Corporation.

FFL-4A Firefly

Type/Model: Firefly FFL-4A
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
   
Mass: 30 tons
Chassis: Standard
Power Plant: 150 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 4 Standard Jump Jets
   Jump Capacity:    120 meters
Armor Type: Standard
Armament:
4 Small Lasers
3 Medium Lasers
1 LRM 5
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


In use by: Wolf's Dragoons

Type/Model: Firefly FFL-4A
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Standard 0 3.00
Engine: 150 6 5.50
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 4    
Heat Sinks: 10 Single 4 .00
   (Heat Sink Loc: 1 LT, 2 RT, 1 CT)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 104 pts Standard 0 6.50

    Internal Armor
    Structure Value
  Head: 3 8
  Center Torso: 10 15
  Center Torso (Rear):   5
  L/R Side Torso: 7 11/11
  L/R Side Torso (Rear):   3/3
  L/R Arm: 5 10/10
  L/R Leg: 7 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 Small Lasers RA 2   2 1.00
2 Small Lasers LA 2   2 1.00
1 Medium Laser RT 3   1 1.00
1 LRM 5 RT 2 24 2 3.00
   (Ammo Loc: 1 RT)
1 Medium Laser LT 3   1 1.00
1 Medium Laser CT 3   1 1.00
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   15   44 30.00
Crits & Tons Left:       34 .00

Calculated Factors:
Total Cost: 2,203,500 C-Bills
Battle Value: 649
Cost per BV: 3,395.22
Weapon Value: 335 / 335 (Ratio = .52 / .52)
Damage Factors:    SRDmg = 14; MRDmg = 4; LRDmg = 1
BattleForce2: MP: 5,   Armor/Structure: 3/3
    Damage PB/M/L: 3/1/-,   Overheat: 0
    Class: ML,   Point Value: 7
    Specials: if