Back ] Up ] Next ]

FASA CorporationBattletech ® is a Registered Trademark of FASA Corporation. Original Battletech material Copyright © 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this archive should not be viewed as a challenge to those copyrights or trademarks. Battletech ® is a registered trademark of FASA Corporation.

MAD-4A Marauder II

Type/Model: Marauder II MAD-4A
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
   
Mass: 100 tons
Chassis: GM Marauder Standard
Power Plant: 300 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Chilton 00 Standard Jump Jets
   Jump Capacity:    90 meters
Armor Type: Valiant Lamellor Standard
Armament:
2 HellStar PPCs
2 Magna Mk II Medium Lasers
1 Diverse Optics Type 30 Large Laser
Manufacturer:    General Motors/Blackwell Industries
Communications System:    Dalban Micronics
Targeting & Tracking System: Dalban HiRez II


Overview:
       Once the exclusive property of the mercenary Wolf's Dragoons, the Marauder II has appeared in other units only within the last ten years. The most notable of these is Barber's Marauder IIs, a mercenary unit stationed on Rentz. This unit, formerly called Miller's Marauders, was based on layover during the Fourth Succession War under the command of Major Grissom Miller. The unit provided aid and comfort to the Dragoon families recuperating on nearby Robinson. Its most important service, however, was the secret loan of Dropships to Zeta Battalion for its climactic rescue of the rescue of the Dragoons on Crossing.

In use by: Wolf's Dragoons

Type/Model: Marauder II MAD-4A
Mass: 100 tons
Equipment:   Crits Mass
Internal Structure: 152 pts Standard 0 10.00
Engine: 300 6 19.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 3    
Heat Sinks: 29 Single 17 19.00
   (Heat Sink Loc: 9 LT, 6 RT, 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 304 pts Standard 0 19.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 31 45
  Center Torso (Rear):   16
  L/R Side Torso: 21 31/31
  L/R Side Torso (Rear):   11/11
  L/R Arm: 17 34/34
  L/R Leg: 21 41/41

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 PPC LA 10   3 7.00
1 PPC RA 10   3 7.00
1 Medium Laser LA 3   1 1.00
1 Medium Laser RA 3   1 1.00
1 Large Laser RT 8   2 5.00
3 Standard Jump Jets:     3 6.00
   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
TOTALS:   34   59 100.00
Crits & Tons Left:       19 .00

Calculated Factors:
Total Cost: 9,394,000 C-Bills
Battle Value: 1,769
Cost per BV: 5,310.34
Weapon Value: 2,406 / 2,406 (Ratio = 1.36 / 1.36)
Damage Factors:    SRDmg = 27; MRDmg = 17; LRDmg = 5
BattleForce2: MP: 3J,   Armor/Structure: 8/8
    Damage PB/M/L: 5/3/2,   Overheat: 0
    Class: MA,   Point Value: 18