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MCY-98 Mercury

Type/Model: Mercury MCY-98
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
   
Mass: 20 tons
Chassis: Bergan MX II Standard
Power Plant: 160 LTV Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
   Jump Capacity:    0 meters
Armor Type: Star Slab Standard
Armament:
2 Martell Medium Lasers
2 Hessen IX Small Lasers
Manufacturer:    Mitchell Vehicles
   Location:    (Unknown)
Communications System:    Datacom
Targeting & Tracking System: Scarborough Track


Overview:
       The unveiling of the Mercury was heralded as the dawn of a new age in BattleMech design. Billed as an obvious successor to the aging Stinger and Wasp, the Mercury answered many dreams of scout lance pilots. Initial specifications called for the light 'Mech to be faster and better armed than any other in its class, all without a reduction in armor. Deployed for the first time in 2742, the Mercury was an electronic marvel, the showpiece of the Star League Defense Forces. At the unveiling, Mitchell Vehicles spokesmen described multiple breakthrough systems only in general terms, and none of the new 'Mechs was allowed outside the direct control of the Regular Army. Up to the time of the Exodus, the new Mercury 'Mechs remained posted with units that were stationed on Terra and at the factory on Graham IV. All these units left with General Kerensky. The highest concentration to remain behind were with the Eighth Recon Battalion of the Third Regimental Combat Team, know as the Eridani Light Horse, which later became a renowned mercenary unit. The Eighth lost all twelve of its Mercury 'Mechs during fighting on Sendai in 2798.
       Over the years, replacement parts for the Mercury's more exotic electronic equipment have become more and more difficult to find. The specialized Myomer that allowed the Mercury to put on great bursts of speed is no longer   available, nor is the advanced composite armor with which the 'Mech was initially equipped. As a result, the remaining operational Mercurys must make do with inferior replacement parts.

Capabilities:
       With its high speed and energy-based weapons, the Mercury is an ideal scout and raider, capable of remaining in the field for as long as the pilot is able to withstand the stresses of battle.
       The few critics of the design decry the Mercury's lack of jump jets, pointing out that in combat conducted in built-up areas such as a city, the ability to jump gives a smart pilot the opportunity to get behind an opponent and attack the weaker rear armor. Despite this apparent drawback, the Mercury is well accepted by light lance commanders, because urban combat is far less common in 3025 than it was during the First and Second Succession Wars. Though comparable in weight to the Stinger or Wasp, the Mercury's heavier weapons and armor give it a decided edge in combat, and its superior ground speed allows it to quickly withdraw from larger opponents.
       The Hessen IX small lasers in the head and the center torso are a matched pair. The lasers are slipped into place, bolted down and connected in three places to the power circuits and cooling feeds. If the lasers are damaged or destroyed, the bolts can be removed and the entire system replaced usually within minutes. This modular replacement system was expected to revolutionize the logistical support of field units, but the Exodus and First Succession War effectively put an end to any radical departures from standard military procedure.
       Though both Martell medium lasers use the same type of barrel and targeting feeds, they feature completely distinct power systems. The right arm laser diffuses the power all along the upper and lower arm, housing redundant systems in both sections to provide backup capabilities should one part of the arm be damaged. The torso mount, however, clusters the entire system into a compact area. Any damage to the torso, other than a direct hit on the power system, is likely to pass through, missing the laser entirely.

In use by: Federated Suns

Type/Model: Mercury MCY-98
Mass: 20 tons
Equipment:   Crits Mass
Internal Structure: 33 pts Standard 0 2.00
Engine: 160 6 6.00
   Walking MP: 8    
   Running MP: 12    
   Jumping MP: 0    
Heat Sinks: 10 Single 4 .00
   (Heat Sink Loc: 2 LL, 2 RL)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 64 pts Standard 0 4.00

    Internal Armor
    Structure Value
  Head: 3 6
  Center Torso: 6 8
  Center Torso (Rear):   4
  L/R Side Torso: 5 7/7
  L/R Side Torso (Rear):   3/3
  L/R Arm: 3 6/6
  L/R Leg: 4 7/7

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Medium Laser LT 3   1 1.00
1 Medium Laser RA 3   1 1.00
1 Small Laser HD 1   1 .50
1 Small Laser CT 1   1 .50
TOTALS:   8   39 20.00
Crits & Tons Left:       39 .00

Calculated Factors:
Total Cost: 1,580,440 C-Bills
Battle Value: 484
Cost per BV: 3,265.37
Weapon Value: 209 / 209 (Ratio = .43 / .43)
Damage Factors:    SRDmg = 10; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 8,   Armor/Structure: 2/2
    Damage PB/M/L: 2/1/-,   Overheat: 0
    Class: ML,   Point Value: 5