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MON-67 Mongoose

Type/Model: Mongoose MON-67
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
   
Mass: 25 tons
Chassis: Kell/D Standard
Power Plant: 200 Nissan Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
   Jump Capacity:    0 meters
Armor Type: Protech 6 Standard
Armament:
3 Starflash Medium Lasers
1 Starflash Small Laser
Manufacturer:    Diplan Mechyards
   Location:    Ozawa
Communications System:    ON-5
Targeting & Tracking System: TharHes Mars 1


Overview:
       Introduced in the spring of 2660, the quick, agile Mongoose soon became popular with Star League light lance commanders. Equipped with the Beagle active probe, which combined thermal and magnetic passive sensors with an active millimeter-wavelength phased-array radar, the Mongoose rendered all attempts at concealment useless.
       Though the 'Mech was originally designed for deep reconnaissance, commanders began to adapt it for command and control duties as soon as they discovered that the Mongoose's advanced sensor array and associated central processing units would allow them to easily coordinate the activities of an entire light company. Demand for this new vehicle was high, and by 2668, the design had become the standard command 'Mech for all light and recon lances.
       The First and Second Succession Wars devastated the Inner Sphere's industrial might. As was the case for the MechWarriors of many advanced BattleMech designs dependent on a constant flow of replacement parts, Mongoose pilots found themselves patching and jury-rigging together their "state-of-the-art" electronics and weaponry. The first item to suffer was the sensor array, and today, none of the few operational Mongooses have a functioning Beagle probe.

Capabilities:
       The Mongoose was designed to replace the venerable Locust, with ground speed, rather than jumping ability, as the key to the 'Mech's maneuverability.   An instant success with field commanders, the 'Mech is considered an outstanding design.   The 'Mech's armament is based entirely on energy weapons, freeing it from an undue reliance on resupply. This makes the Mongoose an ideal deep-recon 'Mech or raider.
       The Mongoose carries a heavy load of armor for its size, and it can withstand a direct PPC blast to the chest without suffering internal damage. If necessary, the Mongoose can engage medium 'Mechs with some chance of success.
       The laser systems are tried and dependable, with excellent heat dissipation provided by the primary cooling collars located just above the 'Mech's elbows. Secondary heat sinks, located in the back of the torso, funnel heat toward the waist. The lasers mounted in the center torso and head are very accurate, employing internal compensatory systems that allow the Mongoose to aim precisely when at a full run. The only drawback to the weapon system is the cooling jacket for the center torso laser, which rests on top of the engine compartment and tends to deteriorate rapidly. Replacement is not difficult, but studies show the jacket is virtually useless after only 100 firings. The additional heat does not impair the Mongoose's performance, but it makes the cockpit uncomfortable for the pilot and sometimes interferes with the sensor array.

In use by: Federated Suns Draconis Combine

Type/Model: Mongoose MON-67
Mass: 25 tons
Equipment:   Crits Mass
Internal Structure: 43 pts Standard 0 2.50
Engine: 200 6 8.50
   Walking MP: 8    
   Running MP: 12    
   Jumping MP: 0    
Heat Sinks: 10 Single 2 .00
   (Heat Sink Loc: 1 LL, 1 RL)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 88 pts Standard 0 5.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 8 12
  Center Torso (Rear):   3
  L/R Side Torso: 6 10/10
  L/R Side Torso (Rear):   2/2
  L/R Arm: 4 8/8
  L/R Leg: 6 12/12

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Medium Laser RA 3   1 1.00
1 Medium Laser LA 3   1 1.00
1 Medium Laser CT 3   1 1.00
1 Small Laser HD 1   1 .50
TOTALS:   10   37 25.00
Crits & Tons Left:       41 .00

Calculated Factors:
Total Cost: 1,885,729 C-Bills
Battle Value: 612
Cost per BV: 3,081.26
Weapon Value: 388 / 388 (Ratio = .63 / .63)
Damage Factors:    SRDmg = 12; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 8,   Armor/Structure: 2/2
    Damage PB/M/L: 2/2/-,   Overheat: 0
    Class: ML,   Point Value: 6