[Editor's note: On February 5, 2439, the first BattleMech
received its baptism of fire on a desolate series of steppes near
the North American city of Yakima. The Battlemech, a joint effort
by more than 20 of the best weapons manufacturers in the
Hegemony, was tested against four ancient Merkava heavy tanks
specially fitted with remote control devices. The commander of
the BattleMech and the first MechWarrior was Colonel Charles
Kincaid.
The few people allowed to witness the first combat run of the BattleMech were debriefed. What follows is a transcript of a verbal report filed by Professor Htov Gbarleman, chief research scientist for Karena's Fiber Optics Interstellar, manufacturer of the BattleMech's sensor systems.]
Colonel Kincaid, with his usual impatience, rushed through the
pre-test warm-up and nearly ripped apart one of his umbilical
connections trying to get the test started. As I began to monitor
the sensor output, I noticed that the BattleMech's myomer-neural
feedback circuits were faithfully echoing Colonel Kincaid's brain
wave patterns. It was eerie - almost as though the 'Mech were
technically alive and Kincaid was its spark of divinity. The
Colonel's howl of sheer pleasure quickly cleared my head of that
notion. He pushed the Mackie forward in a trot straight into the
test range where four tanks waited among low, rolling hills.
One of the tanks opened fire. Its shot was true and hit the
'Mech just above the right hip. Everyone in the brightly lit
bunker seemed to hold his breath as all the readouts fuzzed into
snow at the blast interference. No damage! A piece of steel no
thicker than my finger, strengthened by radiation casting
techniques and impregnated with a sheet of woven diamond fibers,
had stopped cold an armor-piercing shell. That same shell would
have gone straight through a third of a meter of normal steel.
The tracking cameras watched as the Colonel swiveled his chest
to bring his weapons to bear. Twenty years of my life seemed to
focus into a single action that would take no more than five
seconds. I watched as Colonel Kincaid used his sensors - my
sensor - to pick out the tank hidden behind a group of small
trees and bushes. He fired both his PPC and autocannon. Both
shots were direct hits and the tank erupted into a ball of flame.
A thunderous cheer swept the bunker, while everyone present
began to slap me on the back. Instead of feeling pleased at the
'Mech's performance, I felt increasingly sad.
I didn't realize why until Kincaid began to track down the
last tank. The tank operator was sitting at his remote control
panel next to me. I'll never forget the expression on the young
man's face.
Outside, Kincaid had disabled the last tank. As he stood over
it, he raised the 'Mech's right foot and brought it crashing down
onto the tank. Before the hunk had a chance to explode, Kincaid
twisted the 'Mech's foot deeper into the tank's carcass. Next to
me, the operator of the tank was trying so hard not to show his
fear that tears were streaming down his cheeks.
It hit me than that my colleagues and I had just turned loose
one of the most powerful weapons ever conceived by man, but we
were celebrating like giddy children. While my companions jumped
up and down with glee, that poor boy was trying to hide the fact
that in the instant his screens went black, he had wet his pants.
--From Terran Hegemony Document 0324610.04, Hegemony Research and Development Department, Military Weapon Systems Division, ComStar Archives, Terra.
MSK-6S
Mackie | Type/Model: | Mackie MSK-6S |
|---|---|
| Tech: | Inner Sphere / 2439 |
| Config: | Biped BattleMech |
| Rules: | Level 1, Standard design |
| Mass: | 100 tons |
| Chassis: | Ford Super H QWA3X Standard |
| Power Plant: | 300 Vlar Fusion |
| Walking Speed: | 32.4 km/h |
| Maximum Speed: | 54.0 km/h |
| Jump Jets: | None |
| Jump Capacity: | 0 meters |
| Armor Type: | StarGuard I Standard |
| Type/Model: | Mackie MSK-6S |
|---|---|
| Mass: | 100 tons |
| Equipment: | Crits | Mass | |
|---|---|---|---|
| Internal Structure: | 152 pts Standard | 0 | 10.00 |
| Engine: | 360 | 6 | 33.00 |
| Walking MP: | 3 | ||
| Running MP: | 5 | ||
| Jumping MP: | 0 | ||
| Heat Sinks: | 15 Single | 3 | 5.00 |
| (Heat Sink Loc: 1 RT, 1 LL, 1 RL) | |||
| Gyro: | 4 | 4.00 | |
| Cockpit, Life Support, Sensors: | 5 | 5.00 | |
| Actuators: | L: Sh+UA+LA, R: Sh+UA | 13 | .00 |
| Armor Factor: | 212 pts Standard | 0 | 20.00 |
| Internal | Armor | ||
|---|---|---|---|
| Structure | Value | ||
| Head: | 3 | 8 | |
| Center Torso: | 31 | 30 | |
| Center Torso (Rear): | 10 | ||
| L/R Side Torso: | 21 | 20/20 | |
| L/R Side Torso (Rear): | 10/10 | ||
| L/R Arm: | 17 | 24/24 | |
| L/R Leg: | 21 | 28/28 |
| Weapons & Equipment: | Loc | Heat | Ammo | Crits | Mass |
|---|---|---|---|---|---|
| 1 Autocannon/10 | RA | 3 | 20 | 9 | 14.00 |
| (Ammo Loc: 2 RT) | |||||
| 1 PPC | LA | 10 | 3 | 7.00 | |
| 2 Medium Lasers | CT | 6 | 2 | 2.00 | |
| TOTALS: | 19 | 45 | 100.00 | ||
| Crits & Tons Left: | 33 | 0.00 | |||
| Calculated Factors: | |
|---|---|
| Total Cost: | 8,664,000 C-Bills |
| Battle Value: | 1,180 |
| Cost per BV: | 7,342.37 |
| Weapon Value: | 1,269 / 1,269 (Ratio = 1.08 / 1.08) |
| Damage Factors: | SRDmg = 20; MRDmg = 12; LRDmg = 3 |
| BattleForce2: | MP: 3, Armor/Structure: 5/8 |
| Damage PB/M/L: 4/3/1, Overheat: 1 | |
| Class: MA, Point Value: 12 |
Game Note: Because the Mackie was the first BattleMech, it mounted a prototype engine, cockpit and armor. These components are heavier than standard, and so the Mackie does not adhere to standard Battletech game rules.
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