Solaris: The Game World


The ArenaStarting on Solaris

In the world of Solaris, the true goal of is to gain wealth and reputation among its population. As it is such a vague goal, there are many ways in which to accomplish it. With the right skills you may never even have to put your life at risk to win riches and glory, but then again no one is truly safe in a world where conspiracy is the rule and death is, quite literally, a game.

However, there are always other places where you can go in debt, most notably, within the vast gambling network that has always been a part of the games. In order to keep yourself from going broke it is often best to get a job as one of the following:

MechWarrior - One of the warriors of Solaris
Tech - Those that repair and salvage
Manager - Managing a stable, co-op or business
Other - Some of the shadier sides of Solaris

MechWarrior:

A MechWarrior has two options in Solaris City: he or she can go freelance or join a stable. By far the easiest option is to join a stable, though this considerably limits a MechWarriors's independence and freedom to accept matches.

Freelancing is rather impossible for a new MechWarrior due to the simple fact that new visitors generally do not have Mechs. This option is there, however, for those that become wealthy and reputable enough to support themselves without help from a stable or co-op.

Neither course in entirely risk-free, but despite the odds against a new MechWarrior making a name on Solaris, eager young warriors continue to flock there, hoping to find the limelight and stand proudly with the elite at Valhalla or Hr 66.

Finding a Patron

Most 'Mech pilots on Solaris require the backing of a patron, usually the head of an established Mech stable and should be used to seek out employment. Once a potential employer has been sought out, he or she should be contacted and a contract should be negotiated.

Tech:

Just as MechWarriors are constantly taking their machines into battle, techs constantly work in the background to repair and keep up these mammoth machines so that the games can go on. Although lacking the luster of a MechWarriors's fame and fortune, these jobs are necessary and fundamental to the survival of Solaris.

Manager:

All of the many businesses, co-ops, and stables all are managed by one or more persons, who may or may not necessarily be the owners of those establishments. When you have enough money and a good base of support, MechWarriors have been known to buy into one of these reputable businesses. Having stock in a business allows them to own a small part of that business, which, when it makes money, will return to them a share of the profit.

Having enough shares of a business to control a majority of votes is considered ownership of a business and that one person may make all the decisions that concern it. Otherwise the shareholders meet to discuss action before it is taken by the appointed CEO of the business.

Stock has a value all its own and extremely variable from day to day, depending on the demand and supply of it, which is usually proportional to the success of the business. Certain shady reason exist for the opposite to be true however.

Other:

During peoples' stay on Solaris, they will no doubt invent numerous more ways to earn a profit. Buying and selling goods, services is quite legal here. However, for those that would venture outside the legal bounds of this profiting arena, higher profits await, if they dare to test their skill with the authorities that comb endlessly for black-marketers and ruthless assassins, yakuza and saboteurs.

Weight Classes

The games in Solaris are divided into weight classes for ease of setting up relatively fair fights. These classes are:

1 - Exoskeleton
2 - Light
3 - Medium
4 - Heavy
5 - Assault
6 - Unlimited

Past Champions of Solaris

Name

Years as Champion

~Cabol Hirsch 2812 - 2814
~Marco Moliotti 2815 - 2818
Andrea Haskell 2819
Drew Onada 2820
Falai Fouadi 2821
Victoria Ghandell 2822
Francois Drullet 2823 - 2824
Ghinobu Ranedo 2825
Xin Lee Riang 2826
No Champion 2827
Peter Grigg 2828 - 2829
Charlene Madan 2830 - 2831
~Casai Iusang 2832 - 2835
Tetsuo Ronawa 2836
~Oliver Two Horse 2837 - 2838
Maki Murahashi 2839
~Oliver Two Horse 2840 - 2841
Michael Craddock 2842
Robert Gingharai 2843 - 2845
Shola Umoja 2846
Shih Fenh 2847
Robin Wolfram 2848 - 2849
Trent Barton 2850
Cuatemoc Cardenas 2851
Viktor Petrov 2852
Mohammed al Ibrahim 2853
Arleta Gordon 2854 - 2855
Winston Carter 2856
Roger Bostwick 2857 - 2858
Harriet Granger 2859
Yi Jiang 2860
Danielle Jenner 2861
Martin Essex 2862 - 2864
Letitia Donovan 2865
Kyle Burton 2866 - 2867
Arvid Ghiner 2868
Samui Chichi 2869
~Paul Fokker 2870 - 2874
Jenette Hart 2875
Drake Morder 2876
Clinton Finn 2877
Steven Mak 2878
Shanda Rambeaux 2879 - 2880
~Harrison Kent 2881 - 2884
Edmond Arens 2885
Sheila Marie Bellows 2886
Gunther Bellows 2887 - 2888
Tag Burton 2889
Richard Rapier 2890
Linda Schwartz 2891 - 2892
Echigo Rama 2893
Shelley Bine 2894
~Paul Reese 2895 - 2898
David Sells 2899
Charles Tabey 2900
Erica Smale 2901 - 2903
Rwan Tong Ngo 2904 - 2905
Susan Beitz 2906
Michael Ross 2907 - 2909
Joseph Miracle 2910
~Kan Sho 2911 - 2915
Nance Logan 2916
Brent East 2917
~Meyer Bellagiorre 2918 - 2921
Fritz Schleiffer 2922 - 2923
Thar Drickle 2924
Sandra Higgins 2925
Steph. Van der Kellen 2926
Rico Totze 2927
~Rhian Caselton 2928 - 2931
Michael Plevant 2932 - 2933
Lars Tebbit 2934
Cara Brafwallner 2935
Francis Rypczynski 2936

Name

Years as Champion

Daryoush Sabahi 2937 - 2939
Arthur Rames 2939
Noburu Kuichi 2940
Margaret Portillo 2941
David Ewell 2942
Norman Bales 2943 - 2945
Rideto Moriyasu 2946 - 2947
Rex Falconburg 2948
Julie Baumgartner 2949
Bennet Hammond 2950 - 2951
Alberto Diez 2952
Gary Markstaller 2953
Alan Stubbs 2954 - 2955
Robert Cramer 2956 - 2957
Henry Curman 2958
Desiree Careaga 2959
Rajid Malool 2960
Corneliu Dlocea 2961 - 2963
Faezeh Djeyfrouddi 2964
Duane McComas 2965
Rosemary Rubenstein 2966 - 2968
Diane Byassee 2969
Jame Caggiano 2970
Kevin Langworthy 2971 - 2973
Tomas Breissman 2974
Jas Czesla 2975 - 2976
Masud Ahmaddi 2977
Rafael Marella 2978 - 2979
Astrid Schagler 2980
John Mahpehpah 2981
Sidney Lakey 2982
Thomas Moe 2983 - 2984
Charles Fagen 2985
Ernest Burroughs 2986
Hector Garcia 2987
Gloria Lillehaugen 2988 - 2989
Michael D. Martin 2990
Dale Krueger 2991 - 2993
Gordon Marquand 2994 - 2995
Nita Krevando 2996
Akia Toyoshima 2997 - 2999
Brett Bartenberger 3000
Hans Schleinning 3001
~Terri Bates 3002 - 3005
Phyllis Barnes 3006
Danh Daravivanh 3007 - 3008
~James O'Gordon 3009 - 3012
Orlando Perez 3013
Joel Groshong 3014
Maxwell Boddi 3015
~Gray Norton 3016 - 3022
Manuel Delvalle 3023
Hans Moder 3024 - 3025
Phillip Capet 3026
Justin Xiang 3027
Chaka Mobuto 3028
Anya Terrel 3029
Allen Fitz 3030
Maurice Potter 3031
Richard Townsend 3032
Taleb Rammadi 3033
Debra Fromherz 3034 - 3035
Andrew McCaffrey 3036
Bao Zhan Fu 3037
Matthew Balcomb 3038 - 3039
~Amanda Hamilton 3040 - 3043
Niculcea Dumitrescu 3044
Kyle Isaacs 3045
Julia Marroquin 3046 - 3047
Michael Romney 3048
Brady Riefer 3049
Jason Bloch 3050
Elizabeth and Tanya O'Bannon 3051 - 3053
(Co-Champions)
Kai Allard-Liao 3054

Note:

Any of the champions with the ~ symbol before their names are considered to be among the legends of the Solaris champions.


Solaris VII Slang

As with any language, new words and new meanings for old words develop in response to current events and technology. The MechWarrior games have spawned many slang expressions peculiar to Solaris. Those considered "hip" and part of the "in crowd" like to use the following phrases in their almost-constant discussions of the latest, and upcoming, duels.

Arrowhead: Aerospace pilot
Blood pit: Small, undistinguished 'Mech arena, usually outside of Solaris City.
Dead Zone: Anywhere where nothing is going on. In reference to person, suggests supidity.
Divorce Court: The Federated Commonwealth. A reference to the current state of relations between Houses Steiner and Davion.
DOA: A clearly outmatched MechWarrior.
Farmer: One who pilots a 'Tractor' (see below).
Frakker: All-purpose epithet, along the lines of "dipstick" and "lamebrain."
Fringer: Anyone from the outlands, i.e., not a resident of the five major sectors.
Ghost: An undercover agent for a Successor State, criminal cartel, or corporation.
Gremlin: A thug working for a crime syndicate.
Headhunter: Derogatory term for a MechWarrior who seems to favor killing his opponents.
Hillies: Davionists from the Black Hills sector.
Hitman: A MechWarrior who enjoys injuring or killing his opponents. After "Hitman" Hirsch, the first major 'Mech champion.
Jack in the box: MechWarrior who favors jumping from behind cover to fire down on his opponents.
Knievel: A reckless or glory-hungry MechWarrior who takes unnecessary risks.
Mayflies: Young MechWarriors who advance too quickly to high-level competition, only to be defeated and forgotten.
Mechbunny: A somewhat derogatory term for fans who enjoy associating with MechWarriors. Both male and female Mechbunnies exist Also known as wannabes.
No-hitter: A dull 'Mech fight, particularly one in which no weapon hits are scored.
Peeker: An individual who comes to watch the 'Mech games but does not bet.
Pinball Machine: A particularly flashy or extensively modified BattleMech.
Pinball Wizard: A highly skilled 'Mech tech. Also simply "Wizard."
Rackit: To overheat a 'Mech, specifically when all the weapons are fired in an all-or-nothing shot at a quick victory. Also, to push anything to its absolute limit.
Rats: The inhabitants of the slums of the Black Hills and Cathay.
Romans: Silesians. A reference to the Roman-inspired Steiner Stadium.
Sawbones: A cheap 'Mech repairman.
Scavs: Scrap merchants who deal in wrecked BattleMechs.
Scrappers: Montenegrans. A reference to the numerous pieces of wrecked buildings and scrap metal scattered around the quarter.
Seatfiller: A low-class MechWarrior recruited at the last minute to fill up a fight card.
Spinner: A flamboyant MechWarrior given to fanciful moves and maneuvers; usually applied to light 'Mech pilots.
Splitter: A MechWarrior who fights in the arenas solely as a means of hooking up with a mercenary unit or finding work elsewhere.
Timey: A MechWarrior past his prime. See "Zombie."
Toilet Paper: Solaris scrip.
Tractor: A worthless or badly designed 'Mech such as the CGR-1A1
Charger Tumor: An upper-class Solaran. In some circles, a "healthy tumor" refers to a dead upper-class Solaran.
Ugly: A vicious or particularly violent 'Mech battle.
Vampire: A 'Mech broker.
Wizard: A particularly successful or talented technician. See Pinball Wizard.
WrenchWarrior: Battlemech technician.
Zombie: A burned-out or washed-up MechWarrior who continues to fight (perhaps hoping to be killed in the arena). See "timey."

3058 Update

In 3057, as Marik and Liao forces invaded the Sarna March, Katrina Steiner-Davion announced the formation of the new Lyran Alliance, declared Lyran neutrality in the invasion, and called for all Lyran military units to withdraw from Federated Commonwealth possessions in the March. With this act, ownership of Solaris VII transferred from the Federated Commonwealth to the newly-christened Lyran Alliance.

Along the Lyran-Free Worlds border, however, many worlds keenly miss the benefit of Prince Victor's military experience in dealing with the newly aggressive Free Worlds League. They do not trust Thomas Marik's promise not to expand his realm beyond its Fourth Succession War borders, and they could easily go over to the Archon Prince's side at the first sign of Marik aggression.

In the meantime, life on Solaris has not changed much. The famed 'Mech games have continued as if nothing has changed, with fights being scheduled without as much as a delay, as the planet transferred hands.


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