Lying outward of the Free Worlds League, the Magistracy of
Canopus is the third largest of the Periphery States. Founded in
2530 by Kossandra Centrella, an ex-Marik MechWarrior, the
Canopian Magistracy is an autocratic state where women
traditionally manage the government and the military. In the
early years of the Magistracy, population pressure and social
prejudice within the Inner Sphere produced widespread emigration
to many Canopian worlds. Taking advantage of the abundant mineral
resources found there, Floral Centrella, third Magestrix of the
Canopian Free States, transformed this backwater collection of
misfits and malcontents into a prosperous financial and political
entity.
For nearly a century, the Canopian Magistracy was synonymous
with decadent sensuality and freedom of expression (in every
sense of the term). The riches that the Canopians collected
eventually proved their undoing when they became a prime target
in the Reunification War. The Canopians' unique social
contributions and sizable cash reserves, however, did much to
mitigate the consequences of military occupation by the Star
League. As a Territorial State under Star League control, the
Canopian Magistracy returned to its old ways, encouraged by an
influx of immigrants who embraced the philosophy of "Happy
Days and Hectic Nights."
Following the breakup of the Star League, the Magistracy began
a massive rearmament program and hired many mercenaries, which
once more drew to them the unwanted attention of their ambitious
neighbors.
Beginning in the early 2800s, the Magistracy lost many
holdings in a series of border disputes with the Free Worlds
League, the Taurian Concordat, and the Capellan Confederation.
Seeing the pleasure planets and remaining industrial centers
being repeatedly sacked and looted, the hereditary leaders of the
Canopian matriarchy (House Centrella) ordered its few remaining
industrial plants to be moved deep within the Canopian holdfast.
The miniature Magistracy emerged alive and surprisingly
healthy after two and a half centuries of warfare, though a mere
shadow of its once-illustrious past. The destruction of galactic
trade and tourism during the Succession Wars has left the great
majority of Canopian worlds lacking the barest of technological
necessities. Never self-sufficient even in the best of times, the
Magistracy has seen numerous famines and agricultural failures,
leading to significant depopulation and social unrest.
With the difficulty of civilian space travel during the
Succession Wars era -- and thus few customers able to buy their
pleasures -- the Magistracy has turned to more mundane
industries. Once noted for their famous courtesans and dancers,
the Canopians of today are highly regarded as healers, many of
whom travel far afield in service of their state. Weary of their
past adventures, poorer in body and spirit, but nonetheless wiser
for their suffering, the Magistracy's intelligentsia is beginning
a slow resurgence that may yet have a profound impact on the rest
of the Periphery.
The Magistracy of Canopus is a roughly circular shell of
planetary systems some 40 parsecs in diameter. Though the
government is officially neutral, the previous Magestrix of the
Canopian state, Kyalla Centrella, was known to be in
communication with various dissident elements within the Free
Worlds League and the Capellan Confederation. Her major objective
was to restore technological exchange with the various states of
the Inner Sphere, but she also hoped to woo these elements to the
Magistracy banner. Pledging to supply troops to support the
Duchess of Andurien's bid for independence from the Free Worlds
League, she freely supported that duchy's independency movement.
Since its founding nearly five centuries ago, the Magistracy
of Canopus has been ruled by a matriarchy, with supreme power
vested in the person of the Magestrix. Though theoretically open
to anyone obtaining a two-thirds majority of the Canopian Central
Committee, the Magestrix has always been a member of the
Centrella family, the original founders of the Canopian state.
Despite this political domination, the Magistracy has retained a
surprising number of individual freedoms; its judicial and
legislative bodies support human rights to a degree often lacking
with the governments of the Inner Sphere.
The center of the Magistracy government is Canopus IV, founded
by Kossandra Centrella in 2530. Here, the Magestrix maintains her
Royal Court, the Canopian Central Committee, and the Royal Courts
of Appeal.
In the early years of the Magistracy, political positions were
open exclusively to women, reflecting the Centrellas' personal
bias against the male-dominated systems of the Inner Sphere.
Beginning with the administration of Floral Centrella, however,
the Magestrix has gradually reduced these restrictions. Following
the Reunification War, the Canopians were forced to modify their
political structure under the direction of a Star
League-appointed military governor, Melissa Humphreys. Under the
Humphreys administration (2588-2604) the position of Magestrix
was modified to that of a constitutional monarch and suffrage was
extended to all, irrespective of sex, origin, or social status.
Following the Magistracy's declaration of independence from
the Star League during the Amaris Crisis, the power and
privileges of the Magestrix were restored to their former levels,
though many rights granted individuals during the
"Territorial Period" were retained. At present, each
Magistracy citizen is guaranteed the right to elect legally
protected representatives. Other rights, including trial by jury
and freedom of speech, are protected as much by tradition as by
Star League precedents.
The position of Magestrix, or supreme head of the Canopian
State, evolved in the mid-2540s. Beginning with Floral Centrella,
the fourth of her family to run for office, a revamped Canopian
Constitution provided for a strong centralized government headed
by the Magestrix. Holding a lifetime office, the Magestrix is
responsible for the welfare of all Magistracy citizens. This
responsibility includes virtual control over taxation, the
appointment of military officers and civil officials, and the
formation of internal and external policies.
During the Magistracy's Territorial Period, many of these
sweeping powers were assumed by the Military Governor of the
Canopian Territorial State, and later by the Star League Council
itself. The Magestrix's authority was limited to maintaining
civil order and promoting Star League policies within the
Magistracy. Following Canopian independence from Star League
control in the late 2700s, the Magestrix was restored to its
original status, albeit with the addition of a Central Committee
of legislative peers.
In its present form, the office of Magestrix remains largely
authoritarian, with legislative veto powers and the right to
command the Canopian military. Ever since Melissa Humphreys
established numerous democratic Peoples Councils, the position of
Magestrix has diminished somewhat in stature, if not in actual
capability.
Unlike similar institutions within the Inner Sphere, the
Magestrix does not have the right to nominate her own successor.
At the death of an incumbent Magestrix, specially selected
officials, the Canopian Electors, nominate a new executive and
forward their choice to the Central Committee. The Committee then
votes for a new Magestrix; if a two-thirds majority of electoral
votes is not present, it instructs the Electors to repeat the
process until a majority vote is reached. In theory, the
assembled electors may choose any citizen in the Magistracy,
though a female member of the Centrella family (though not
necessarily the oldest) has always been selected.
Drawn from popularly elected representatives from each planet
of the Canopian systems, the 33-member Central Committee is a
creation of the Humphreys administration of the early 2600s.
Originally designed as a Board of Legislative Review, this body
was revised and expanded in the latter days of the Star League to
provide legislation for the Magestrix's approval, as well as to
review policies handed down from above. By 2750, membership in
the Central Committee was opened to all citizens of the
Magistracy, irrespective of gender, with terms of office set at
five-year intervals. With the Magistracy's independence, this
term of office was reduced to two years. As may be expected, the
office of the Magestrix and the Central Committee have often
opposed each other.
Formed as a result of an Imperial edict by Coranna Centrella
(2570-2582), the Crimson Council administers matters pertaining
to Canopian nobility. The Magestrix appoints this six-member
panel, which rules on the creation of new nobility, the
assessment of noble privileges and responsibilities, and general
accountability to the state and its citizenry. On rare occasions,
the Crimson Council (named for the traditional dyed red ermine
worn by Canopian nobility) has served as a judicial review board
in cases of misconduct involving Canopian nobility. Membership in
the Crimson Council is for life, although the Magestrix reserves
the right to dismiss a Council appointee.
The Canopian Judiciary is divided into three branches: the
Canopian Provincial Courts, which conduct all manner of civil and
criminal law at the planetary level; the Canopian Star Courts,
which handle all matters pertaining to corporate and business
law; and the Canopian Courts of Appeal. Canopian citizens may
bring cases to a Provincial Court if they can also produce a
witness able to corroborate their case. Generally, the findings
of the Provincial Courts are binding, and special officials of
the court, known as Magistracy Field Officers (the equivalent of
local marshals and deputies), enforce their rulings. When an
individual wishes to appeal to a higher court, he may present his
case to a Court of Appeal if the Central Committee approves his
petition. In general, the Canopian Court system maintains a high
regard for the rights and privileges of the individual citizen,
but protects the traditional privileges of the Canopian nobility
as well. When rights are in conflict, the Magistracy Courts
typically favor the private citizen.
The Canopian Electors are a select group of individuals whose
sole governmental function is to choose a new Magestrix when the
current one dies. Two Electors from each Canopian planet are
appointed for life. Though originally restricted to members of
the aristocracy, Canopian electorship was extended to private
citizens in the mid-2800s. They are selected by popular vote,
with special elections held to fill vacancies. Though limited in
function, the position of Elector is most prestigious, and one
that carries considerable power to influence future events. Thus,
aspirants to the office will spend vast sums of money to secure
the popular support needed for election. Nor is it uncommon for
Electors to become wealthy overnight through "gifts"
tendered by Magestrix candidates. Beginning in 2955, the office
of Elector became hereditary in several influential families,
though popular election still applies for the majority of
Electors.
Canopian nobility is unique because it is not hereditary.
Extensions of noble titles and privileges to successive
generations depends on special service to the state. With the
passage of time, the strictures regarding service have loosened
dramatically, but some token service is still required for those
wishing to retain honors that may be generations old.
The Canopian nobility is divided into three components. The
first, the Froness, are families who settled the Canopian systems
in the first decade of colonization. The Durachi represent the
various merchant princes, whose corporations have helped to
develop trade with the Periphery and the Inner Sphere and have
made substantial contributions to the office of the Magestrix.
The newest class of Canopian nobility, the Girin, are those rare
individuals whose personal services to the state, both civil and
military, have warranted special recognition. During the early
years of the Magistracy, only the Magestrix herself could grant
noble status. Beginning with the reign of Coranna Centrella,
however, this function was transferred to the Crimson Council,
where it has resided ever since. This Council regulates all new
appointments to the noble classes, as well as arbitrates disputes
over the prerogatives of each. For the most part, the Canopian
nobility is an aristocratic body of service-oriented elites.
Though most noble families are content to serve in minor
governmental functions, members of the Froness are concentrated
in the royal court on Canopus.
Among the many privileges that the Canopian nobility enjoy are
the right to hire a substitute to fulfill their military service,
the right of the female to select her own mate (who cannot refuse
her, under Canopian law), the right to conduct foreign trade
outside the Magistracy, and the right to serve in specially
appointed governmental positions, including military commands.
There is great factionalism and peer prejudice among the
Canopian nobility. Many of the Froness believe themselves to be
the only true Magistracy nobility, for example, while the Durachi
and the Girin consider the Froness to be pure social snobs.
During the Canopian heyday, the Girin family accepted many
entrepreneurs into their line because of how well those
individuals had managed the many Canopian pleasure industries. In
the post-Reunification War period, many of these nobles lost
their positions due to widespread Star League
"neo-Puritanism." The loosening of moral strictures in
the days following the Amaris Crisis and the recent introduction
of the New Hedon philosophies have reversed this trend, creating
bad feelings between many prominent families.
The Magestrix has covertly encouraged this traditional
factionalism of the rival noble families. Should the nobility
ever put aside its petty differences and unite, the Magistracy's
social structure may radically change.
The original Constitution of the Magistracy Free States,
established in 2531, granted citizenship to all individuals
desiring political, religious, and social freedom from
oppression. Any individual who can prove that he is the victim of
such oppression is granted unconditional status as a citizen of
the Canopian state for the duration of his life and the lifetimes
of his descendants. No Canopian citizen can be tried unless due
cause and corroborating testimony have first been presented to a
judicial official. No Canopian citizen can be extradited to
another foreign power without the express permission of the
Magestrix. Canopian citizens are free to own land, to transfer
property rights to their descendants as they see fit, and to
pursue whatever social status they desire.
In exchange, each Canopian citizen must help provide for the
common defense of the state. This obligation may be fulfilled
through military service, by involvement in the educational
system (as literacy is considered essential to the ongoing
preparation for defense), or by donating land or materiel to the
war effort in times of crisis. Though political parties are
banned as being divisive, all Canopian citizens are required by
law to participate in all elections.
Since the onset of the Succession Wars, the Magistracy of
Canopus has maintained a position of armed neutrality. In the
last two centuries, it has been forced to beat back several
incursions, punitive strikes by both the Free Worlds League and
the Taurian Concordat, and a variety of pirate attacks. The
Canopians have been able to maintain a tenuous hold on their
"heartland" systems, which provides the basis for
future expansion.
Successive Magistracy governments do not recognize the
"award" of many of its industrialized planetary systems
to the Free Worlds League after the Reunification War. Subsequent
acquisition of additional isolated systems by later
Captains-General has further raised the Canopians' ire. At
present, the Magistracy refuses to receive diplomatic delegations
from the Free Worlds League (trade delegations are another
matter) until House Marik is willing to discuss the return of
captured Canopian systems. Various Canopian nobles, particularly
those in entertainment industries, are known to have informal
contacts with Marik officials through the mediation of the
Capellan Confederation.
Historically, the Magistracy of Canopus has had little to do
with the Capellan Confederation. Generally, Canopians disdain any
contact with a regimented, repressive society like that of the
Capellans. In recent years, a series of small border actions
against Capellan units has not done much to improve the
situation. Though the Canopians have accepted a Capellan embassy
on Canopus, their reaction to Capellan overtures for closer
diplomatic ties is frosty at best. Given the Capellans' use of
slavery within their sphere of influence, it is unlikely that
relations between the two states will improve until the
Confederation improves its human rights record.
Despite numerous clashes between the Magistracy and the
Taurian Concordat in the last few decades, the Magistracy
maintains close diplomatic ties with its neighbor. Whatever their
differences, the Taurians are seen as fellow Rim-Worlders,
suggesting a social affinity that peoples of the Inner Sphere
cannot appreciate or understand. Thus do the Taurians enjoy a
favored-nation status with the Magistracy, and the two
governments have jointly explored remote star systems at the edge
of charted space. In recent years, the Taurians have suggested
the creation of a Pan-Periphery State but the Canopians have
continued to meet these proposals with polite refusals.
For all its dislike and suspicion of its immediate neighbors,
the Magistracy has been striving to establish relations with the
Federated Suns and the Lyran Commonwealth. Here too, the
Canopians' skill in the art of medicine and their demonstrated
superiority in the health sciences have done much to pave the way
for future profitable relations. The Magistracy's position as an
impartial "Galactic Red Cross" make it a desirable
ally.
ComStar maintains two communications facilities in the
Magistracy of Canopus: one at the University of Luxen and the
other on Canopus IV. Ambassadorial assistants and a nominal staff
of technicians and administrative support personnel work at both
facilities. Relations between the Magistracy and ComStar have
traditionally been polite, if not overly warm. Like most existing
governments, the Magistracy leaders appreciate the importance of
ComStar's presence, but they resist any effort by our Order to
influence Magistracy internal policies.
Beyond attempting to maintain its own territorial integrity,
the Magistracy's primary diplomatic focus is to establish new
trade links with anyone willing to deal with so distant a trading
partner. As part of this ongoing process, the Magistracy is
attempting to obtain viable technologies to enlarge its miniscule
merchant marine. In recent years, the Canopians have made notable
strides through the "exportation" of medical and
health- services personnel to neighboring systems in return for
raw materials an technicians. In addition, efforts to increase
exploration and exploitation of new worlds holds out the promise
of a revitalization of the Canopian economy.
Behind the scenes, Magestrix Kyalla Centrella secretly planned
for the day when war and civil disorder will destroy the Free
Worlds LeagueFree Worlds League and the Capellan Confederation.
Since 3017, the Magestrix's envoys have been in secret
communication with Dame Catherine Humphreys, the Free Worlds
League's Duchess of Andurien, in an effort to unite their two
realms. Similarly, representatives from the Magestrix's inner
circle made contact with various minor Lords and Ladies along the
Capellan border. The aim of these maneuvers was the fulfillment
of Kyalla Centrella's pet dream: the creation of a new, stronger
Magistracy. It would have extended beyond its pre-Reunification
War boundaries, incorporating systems lost to House Marik in the
Succession Wars and the territories of the Duchy of Andurien,
plus various Capellan worlds. In addition to the offer of
military support, the promise of newly discovered wealth beyond
the edge of charted space served as a lure for future
negotiations.
In many respects, the Magistracy of Canopus represents the
best and the worst of modern Human development. Though autocratic
in nature, its centralized government remains deeply conscious of
the needs of its citizenry. The continued factionalism of the
Canopian aristocracy weakens the central government's efforts to
bring about rapid change, and the general decline in literacy
rates among the Magistracy's lower classes makes revitalizing the
Canopian state more difficult.
Of all the Periphery states, the Magistracy of Canopus is the
most tolerant of the various religions and philosophies. The
original constitution, supported by later Royal Edicts, grants
complete freedom of religion and philosophical expression so long
as individual worship does not infringe on another's safety. All
the major traditional religions exist in the Magistracy, as well
as an abundance of newer philosophies. Indeed, the Canopians,
more than any other Periphery people, have embraced the spirit of
the New Hedon philosophy, which combines the ideas of free love
and epicureanism. The philosophy harks back to early Canopian
history, when the Magistracy was the galaxy's pleasure retreat.
Though the days when over four-fifths of the Canopian economic
base was geared toward pleasure services are gone, a sizable
segment of the population still embraces this "Eat, Drink,
and Be Merry" lifestyle, with occasional destabilizing
effects on the society.
No religious or philosophical doctrine may hold any official
connection with governmental affairs, as special interest groups
and lobbies are forbidden. The introduction of the One Star Faith
into Canopian space in the last century has led to an informal
alliance between the Star adherents and members of the Inheritors
philosophical sects, however. This alliance has been the motive
force in the efforts to rebuild the Magistracy economy and
military.
In the peaceful atmosphere that has dominated most of the
Magistracy's history, a standing military has been considered a
necessary evil at best. It is not surprising, then, that the
Magistracy has traditionally fielded one of the smallest armed
forces in the Periphery, while relying heavily on local
constabularies and mercenary forces. In the years before the
outbreak of the Reunification War, however, the Canopian
government began a series of crash rearmament programs to redress
this lack of well-trained and disciplined forces. It was too
late, however, to do more than fight a delaying action against
the best that the Inner Sphere could put in the field. During the
Canopians' years as a Territorial State, its military was reduced
to a symbolic cadre of veteran soldiers confined to service as
palace guards. Military buildup renewed after the Magistracy's
declaration of independence, but the loss of many key industrial
worlds stunted the military's potential for growth. In the
present era, the Canopian armed forces remain a curious
combination of local militia and highly trained federal troops.
The individual Canopian soldier is highly motivated and capable
of enduring considerable sacrifice. Far from being "velvet
pillow pushovers," the Canopians are fully capable of giving
as good as they might get from any invaders who fail to take them
seriously enough.
Standard uniforms within the Magistracy Armed Forces are
variations on a single theme. Ground forces wear a tight-fitting
dark blue tunic and trousers that have contrasting light blue
collars and cuffs. Naval uniforms are the reverse, with personnel
dressed in light blue uniforms whose collars and cuffs are dark
blue.
Dress uniforms are the same except for silver piping on
trouser legs and cuffs for enlisted personnel, and gold piping
for officers. As the Canopian Navy controls the AeroSpace Fighter
Arm of the military, AeroSpace Pilots wear the same uniforms as
their naval counterparts, except that lapel and piping are green.
Support personnel, including technicians, administrative
personnel, and special service functionaries wear the standard
uniforms of their "line" regiment counterparts, except
for red piping to denote their elevated status.
When preparing for battle, infantry forces wear a brown
uniform with black lapels and cuffs. Enlisted personnel wear
their insignia as a black silhouette on the lapels only; officers
have similar insignia, but wear them on the cuffs. Armor
personnel typically wear dull-black field uniforms with off-white
insignia. Canopian MechWarrior battle dress is similar to that of
Inner Sphere MechWarriors, with some modifications. Due to the
Magistracy's lower technology level, Canopian neurohelmets are
larger than those used elsewhere. In addition, they allow for
longer hair styles to accommodate the Canopians' disproportionate
number of women warriors. Magistracy AeroSpace Pilots wear the
simplest uniforms. Its single notable feature is the presence of
the arm-length protector, which contains emergency circuitry
systems and life-sign monitors.
The system of ranks used by the MAF is similar to those of
military orders throughout the galaxy. Currently, about four
million men and women are on active duty in the MAF, distributed
among ten different ranks: four officer grade and six enlisted.
The insignia for all MAF personnel is diamond- shaped, which
reflects the Canopians' love of wealth.
The six enlisted ranks of the MAF are Volunteer, First Ranker,
Lance Corporal, Star Corporal, Command Sergeant, and Banner
Sergeant.
All Canopian citizens are required to serve a minimum of three
years in the MAF (though aristocrats can secure exemption by
hiring a substitute). All new recruits are referred to as
Volunteers and wear the silver-edged diamond insignia on their
lapels and cuffs.
All graduates of basic training receive the rank of First
Ranker, unless subject to some disciplinary action. The First
Ranker then enters into several months of advanced training in a
particular area of expertise. Further promotion within the MAF
depends on individual initiative and performance. Two
silver-edged diarnonds, one nested inside the other, identify a
First Ranker.
The Lance Corporal is roughly equivalent to a Sergeant in
other military services. They are expected to be competent
instructors in the field and to command units averaging between
15 and 20 troops. A third nested diamond bar distinguishes Lance
Corporals from First Rankers.
The core of the MAF, the Star Corporal serves in a variety of
leadership roles, often in the absence of ranking field officers.
Their most typical role is the equivalent of a platoon sergeant
in combat. The rank is named for its insignia, a silver star
within a silver-edged diamond.
Command Sergeants are the equivalent of senior company NCOs,
often holding a variety of staff positions under senior officers.
A solid silver diamond denotes the Command Sergeant.
The rank of "Banner Sergeant" harkens back to the
days when personnel of this rank were responsible for their
unit's regimental colors. Though Banner Sergeants still handle
unit flags in full-dress parades, they are primarily responsible
for filling senior staff and field commands. They are the
equivalent of Battalion Sergeants in Inner Sphere military
structures. The rank insignia for the Banner Sergeant is two
solid silver diamonds.
Junior officer slots within the MAF are usually purchased
positions, a feature unique among Periphery military systems. The
practice is in keeping with Magistracy tradition, which holds
that those able to afford the cost of command positions (the
nobility) are those best suited to lead. In all cases involving
senior grade officers, however, such purchases require the
confirmation of the Magestrix. Though the merits of this policy
may be questionable, this system has gone unchallenged for four
centuries. Typical purchase prices for commissions in the MAF are
given below in standard C-Bills.
Though there is less discrimination against male officers in
the MAF than previously, it does still exist. Females are likely
to pay a lower price for an officer slot than an equally
qualified male.
Rank Line Regiment Guards Regiment Ensign 10,000-12,500 18,000-25,000 Commander 16,000-20,000 30,000-35,000 Major (Comcapt) 24,000-30,000 40,000-45,000 Colonel (Rearad) 33,000-40,000 50,000+
The rank of Ensign appears in both the Canopian navy and army.
Ensigns rarely command set numbers of troops, but may control
from ten to a hundred individuals at any given time, depending on
their unit assignment. An Ensign's rank insignia is a gold-edged
diamond.
The rank of Commander is equivalent to the Inner Sphere ranks
of Lieutenant, Lieutenant Commander, and Commander. Aboard ship,
a Commander may serve as a department commander or his assistant.
On the ground, a Commander typically heads up a company or
battalion. The insignia is two gold-edged hollow diamonds, one
inside the other.
MAF majors are typically employed as senior battalion
commanders and brevet regimental commanders, especially in
training commands. In the MAF navy, the rank of Major is usually
referred to as Comcapt (a bastardization of Commodore-Captain). A
Comcapt can command anything from a ship up to a squadron of from
three to six vessels. A single gold diamond insignia denotes a
Major; a gold wreath below the diamond denotes a Comcapt.
MAF Colonels are the regimental commanders of the MAF. Aboard
ship, the rank is referred to as Rearad (from Rear Admiral). In
addition to the various regimental commanders, there are three
Senior Colonels who coordinate defense plans for the Magestrix.
Two Rearads command the diminutive Canopian Navy fleets. Two
horizontal solid gold diamonds denote the Colonel; a Rearad also
has a gold wreath.
The structure of the Magistracy Armed Forces is simplistic.
Its small size allows it to be streamlined with few distinctions
between branches.
At the apex of the MAF is the Magestrix Command Center (MCC).
Located on Canopus IV, this division of the MAF is directly
responsible to the Magestrix for all top-level strategic planning
and defense initiatives. Staffed by three Senior Colonels and
their naval counterparts, the MCC coordinates the deployment of
all Canopian forces to meet a variety of threats from foreign
powers. All operational plans developed by the MCC are subject to
the Magestrix's final approval.
All ground units within Canopian space are a part of the
Magistracy Army. Due to its small size, the army does not
differentiate sub-branches beyond the distinctions of infantry
and armor commands. Artillery and jump troops, when available,
are classified as infantry. Engineers and special forces units
are all but nonexistent within the Magistracy Army.
At present, the size of the Canopian Navy is less then four
dozen DropShips and two dozen JumpShips, complemented by many
smaller, independently owned merchant vessels, which can be used
as privateers. The Canopian Navy is divided into two fleets, with
two squadrons of two flotillas each. The Canopian Battle Fleet is
charged with the defense of orbital space around potential
targets of invasion. The second, Reserve Fleet, patrols in and
around the Canopus IV system under the personal direction of the
Magestrix.
There are fewer than one hundred AeroSpace Fighters in
Canopian space, most of which are captured and refurbished light
or medium craft. Given the small numbers of fighters, operational
command of the AeroSpace Arm is relegated to the Navy, with
individual fighters divided among the Magistracy's two fleets.
The Magistracy Medical Corps is the one area where Canopians
excel over their Inner Sphere counterparts. The MMC takes pains
to ensure adequate medical care for every trooper, sailor, and
pilot. The medical teams take pride in their speed in removing
the wounded from the field and later returning the recovered
soldiers to their units with a minimum of delay. The ratio of
skilled medics and surgeons within the MAF is roughly 1 medical
specialist for every 7 fighting troops, as opposed to a ratio of
1 to 20 (or more) in other modern-day armies.
The Magistracy Support Corps is a catch-all division that is
responsible for all administrative, supply, quartermaster, and
personnel-related functions of the other military systems. The
Support Corps is likewise responsible for training recruits,
advanced officer training, contractual liaison with mercenary
units, and research and development of new weapons systems.
MAF units in the field closely model the deployment schemes
found in the armed forces of the Inner Sphere, with minor
variations due to its small size. MAF ground forces are usually
concentrated in one heavy battalion, with most of the regiments'
BattleMechs formed into four man lances. Support battalions
generally consist of whatever armor (mostly reconditioned tanks)
and infantry forces are available. Air Lances are typically
absent from MAF forces, the exception being the Magistracy Royal
Guards, which contain one air lance per battalion. All other MAF
air lances are under the control of the Magistracy Navy, which
provides for their transportation, deployment, and repair.
Infantry platoons vary in size from 30 to 50 men, with
companies of 120 to 180 men. Jump troops, special forces, and
engineers are virtually unknown within the MAF.
The Magistracy maintains a number of local Militia Defense
Battalions. Drawn from the populations of the major Canopian
planets, these conventional forces represent reservists with a
minimal amount of training. Canopian militia forces maintain a
large number of armored fighting vehicles and they construct
local fortifications. Though these militia units cannot stand up
to regular forces, they give a good account of themselves when
combined with regular armed forces. Militia are typically
employed in oversized battalions of five companies each.
The average Canopian soldier enters service at the age of 16.
If the individual is a male, he will typically have the
equivalent of a 12th-grade education; females have slightly
higher educational backgrounds. Following basic training, the
individual undergoes service with a home defense unit for three
to four years. Those who choose careers as enlisted personnel
join training battalions near the Canopian borders to undergo
additional training before serving in a regular line unit.
Instead of attending Officer Training School, those selected as
officer candidates (where there is a marked bias toward females)
are posted as military aides-de-camp to an officer on duty in a
regular line regiment. Nowhere is the concept of on-thejob
training taken more seriously than in the MAF. An official
commendation from a candidate's "sponsor" makes it
possible for him or her to purchase their first commission (often
with their sponsor's assistance).
The Magistracy Armed Forces suffers from the loss of many key
industrial centers in the last two centuries. In particular, the
ability to produce BattleMechs and 'Mech replacement parts is
virtually nonexistent in the Magistracy. At present, only two
BattleMech production facilities remain intact in Canopian space.
Located on Canopus IV and Duncanshire, these two centers have a
very low annual output (less than 60 machines per year), and
produce mostly Locusts, Wasps and Stingers. The only medium-sized
BattleMechs produced within the Magistracy are Shadow Hawks, but
usually no more than ten per year. Production for armor,
AeroSpace Fighters, and motorized vehicles run roughly 30 each
per year.
While the Magistracy Armed Forces consists of well-meaning and
dedicated individuals, the armed forces suffer from a lack of
just about every type of mechanical or electronic necessity from
the largest gridwork structure to the smallest microcircuitry
board. With recent increased trade with other systems, the
Canopians may be able to rectify this disparity in the future.
Another problem confronting the Canopian military is the low
literacy level of its new recruits. The basic training manual for
the new Canopian soldier is presently written at a
twelve-year-old reading level, but this may have to be revised
downward in the near future. The MAF needs time to train and time
to rebuild.
If the Magistracy of Canopus has one overriding concern, it is
education. The average Canopian never progresses far beyond an
elementary school education. This sorry state of affairs is
mostly because of the lack of funds to rebuild the educational
institutions destroyed since the Star League's fall. This has led
to a gradual decline in literacy rates over the last two
centuries. Only two universities (basically technical schools)
still exist in Canopian space: the University of Canopus and the
University of Luxen. Because average enrollments are less than
five hundred students and because of the lack of qualified
teachers and educational professionals, the Canopians will
continue to struggle with attempts to reverse the trend.
The Canopian health sciences represent the sole exception to
this state of affairs. Developed in the Magistracy's early years,
the medical disciplines have retained a high national priority,
at times overshadowing the military in their share of economic
resources. Today, the Canopian health industry maintains the
highest standards of care to be found in the entire Periphery,
and is in many respects superior to that available in the Inner
Sphere. In recent years, many Canopian physicians and surgeons
have begun practice outside Canopian space on long-term service
contracts to other governments in hopes of stimulating the
Magistracy economy. Indeed, one of the major opportunities for
the Magistracy to upgrade its educational system is in the area
of foreign cultural exchange, where they may develop programs
that "trade" medical care personnel for teachers,
technicians, and other professionals.
Though the Magistracy's once-fabled entertainment industry has
nearly disappeared, it still remains a haven for the artist and
the actor. The more literate Canopians have traditionally valued
the contributions of writers, painters, and performing artists
more than any other Periphery peoples. Artists can find
employment readily available, with government subsidies in
abundance. The only demand placed on the individual is
high-quality work. By extension, the Magistracy government
maintains few restrictions on the dissemination of information
and political thought, the only exception being the censorship of
materials imported from the Inner Sphere or the Taurian
Concordat.
Though generally pragmatic and level-headed, Canopian citizens
are generally inclined to accept things as they are, enjoying
what little comfort they can, rather than making sacrifices for
an uncertain future.
Though once the richest of the Periphery States, the
present-day Magistracy of Canopus is economically stagnant. After
many decades of deliberately channeling their resources into
entertainment industries, the Canopians now suffer from having
created such an undiversified economy. Lacking even the shadow of
a corporate-industrial base, the current economy is based on
cottage industries and small artisan guilds. An official ban on
the importation of Inner Sphere technologies (except for military
technology obtained from the Taurian Concordat) has further
hampered economic development. Then-recent efforts by Magestrix
Kyalla Centrella to trade the services of Canopian physicians for
Inner Sphere technicians and business experts may begin to change
this situation.
[Prepared by Major C.G. Toho, Periphery expert for Wolfnet, Military Intelligence Division, Seventh Kommando]
The end of the Fourth Succession War left the Magistracy of
Canopus bordering a secessionist Duchy of Andurien and a weakened
and demoralized Capellan Confederation. Thus did Magestrix Kyalla
Centrella persuade Duchess Catherine Humphreys of the Duchy of
Andurien that by uniting they could exploit their neighbor, the
supposedly weak and helpless Capellan Confederation. In September
3030, the Duchy of Andurien seceded from the Free Worlds League
and declared its alliance with the Magistracy of Canopus, a union
that would be sealed by the marriage of the Magestrix's daughter
Emma and the Duchess's fifth son, Richard.
The Andurien-Canopian invasion of the Capellan Confederation,
though successful at first, ended up a dismal failure. Capellan
troops proved stronger than expected, and Canopian regiments
suffered major losses while being pushed out of Liao space. Emma,
who had protested against both the wisdom of the invasion and the
arranged marriage, left Luxen to join her company in the
Magistracy Royal Guards. She fought bravely in her Vulcan, though
in a losing cause.
Because she had not been in favor of the war, Emma became the
focal point for groups that opposed her mother's rule. Rather
than trying to defuse the opposition, as the Magestrix expected,
the young heir began to distance herself from her mother's
unpopular policies. When the Magestrix refused to honor the Duchy
of Andurien's plea for help against an invasion by the Free
Worlds League in 3031, it created even more popular support for
the Duchess of Luxen.
In April 3039, an assassin crept into the bedchamber of Emma
Centrella and opened fire on the two forms lying on the bed in
the darkened room. The Duchess of Luxen, entering from a side
room, killed the attacker, but he had already murdered her
lovers. The Duchess believed that the attack was directly
connected to her political struggle with the Magestrix, though
her mother vehemently protested her innocence. She also ordered
Emma's arrest on charges of espionage, but the Duchess escaped to
the planet Hardcore. When the Magistrix sent the Royal Guards to
arrest her daughter, they offered Emma their support instead.
On May 8, 3040, Duchess Emma came before her mother in chains.
Before the Magestrix could utter the first gloating words of
victory, her daughter calmly removed her own chains. While the
Magestrix was still shouting orders to the Royal Guards to
capture and execute the Duchess, they seized and locked her away
in the palace dungeons instead.
Emma assumed control of the Magistracy the next day after
announcing that palace physicians had declared her mother legally
insane.
Since her rise to power, Magistrix Emma has made few changes
in the structure of government, concentrating instead on the
direction of policy. Gone are her mother's dreams of empire. The
new Magistrix has turned the focus of her reign back to providing
what had once made the Magistracy so prosperous: gambling, men
and women with warm hearts and active libidos, and superbly
trained physicians.
Her decision made her even more popular and is credited wlth
persuading the Free Worlds League not to attempt revenge on the
Magistracy for its alliance with the Duchy of Andurien. By 3050,
Canopian doctors and Pleasure Circuses have become a welcome
sight in phe Free Worlds League. Magestrix Emma's actions have
also brought better relations with the Taurian Concordat.
The MAF suffered heavy casualties at the hands of Capellan
forces, with three 'Mech regiments and five times that in
conventional forces mauled. Since then, Magistrix Emma has
implemented several programs aimed at rebuilding her losses as
well as improving the abilities of the soldiers. Using the fruits
of a rebounding economy, the MAF has rebuilt one 'Mech regiment
and ten of its conventional regiments. In addition, a third
regiment each has been added to the Royal Guards and the
Chasseurs a Cheval. The Magistrix's emphasis on physical
strength, discipline, and inter-service cooperation in the
training of her troops seems to be effective against pirate
attacks that have recently begun to plague the borders of the
Magistracy.
Trade between the Magistracy and neighboring realms has more
than tripled during the past 20 years. Though this has brought
the Canopians a wide range of consumer goods, the Canopian
industries feel threatened and fearful of being swallowed up by
the richer firms of the Free Worlds League. The government,
however, continues to encourage Inner Sphere companies to invest
in the Magistracy, with firms from as far away as the Lyran
Commonwealth building factories on Canopian worlds.
The first rumors of an invasion from beyond the Periphery
circulated through the Magistracy in early 3050. Eyewitness
accounts of battles with "aliens" and the rumored end
of the Inner Sphere created mass hysteria across the Periphery,
and the worlds of the Magistracy were not immune. The Magestrix,
however, responded to the threat with the calm rationality that
had gained her renown. Within months, Emma had dispatched
diplomatic teams throughout the Periphery to engage in
negotiations with every legitimate Periphery state. Apparently,
Emma planned to use trade agreements and other favors to entice
other Periphery states to join a Periphery-wide alliance strong
enough to oppose the Clans in the event the invaders turned their
attention toward the Periphery.
Magistracy Royal Guards
Commander: Colonel Vernyce Alkobar
Regular Mech Strength: 3 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld Raventhir's Iron Hand Veteran 1 Canopus IV (CO: Mariann Tudor) 1st Canopian Cuirassiers Veteran 1 Canopus IV (CO: Major Margaret Zachara) 2nd Canopian Cuirassiers Regular 1 Canopus IV (CO: Major Joseph Wulf)
Unit Name Experience Regiments Homeworld 1st Canopian Light Horse Regular 1 Megarez (CO: Major Darlene Ishora) 2nd Canopian Light Horse Regular 1 Fanandir (CO: Major Ardie Germaine) 3rd Canopian Light Horse Regular 1 Adherlwin (CO: Major Betty Kadara)
Unit Name Experience Regiments Homeworld 1st Canopian Fusiliers Regular 1 Lindenmarle (CO: Major Darlene McKinnon) 2nd Canopian Fusiliers Regular 1 Afarsin (CO: Major Rita Stoleberg) 3rd Canopian Fusiliers Green 1 Marantha (CO: Major William Sangrey)
Unit Name Experience Regiments Homeworld Long's Light Lancers Regular 1 Dainmar Majoris (CO: Major Daniel Hale) McGraw's Marauders Veteran 1 Dunianshire (CO: Major Judith Wood) Nellie's Naughties Green 1 Luxen (CO: Major Dorothy Skaw)
Harcourt's Destructors Regular 0.33 Brixtana
Regular 0.33 New Abilene
(CO: Colonel Kamala Rahman)
Ramilie's Raiders Elite 0.33 Early Dawn
Veteran 0.33 Early Dawn
Regular 0.33 Lockton
(CO: Colonel Newton Ramilie)
1st Screaming Eagles Veteran 0.33 Booker
Regular 0.33 Bass
Regular 0.33 Bethonolog
(CO: Colonel Paul Hokola)
2nd Screaming Eagles Regular 0.33 Gambilon
Regular 0.33 Palladix
Green 0.33 Techne's Revenge
(CO: Colonel Zarfina Warrick)
The Magestrix's planned Periphery-wide alliance never
materialized, but the initiative did produce new diplomatic
relations and trade agreements with several Periphery powers,
including the Magistracy's powerful neighbor, the Taurian
Concordat. In the wake of the Clan defeat at Tukayyid, the
Magistracy focused increased attention on its diplomatic
relations with the Concordat. On May 4, 3056, those efforts
culminated in a treaty allying the two Periphery powers. In the
treaty, the Concordat agreed to help the Magistracy build several
new 'Mech factories. In return, the Canopians granted the
Concordat favored trade status. The treaty also led to a joint
Canopian-Taurian colonization effort, which has so far achieved
only marginal success.
The Magistracy of Canopus maintains diplomatic relations with
nearly all Inner Sphere and Periphery powers, largely as a result
of Magestrix Emma Centrella's commitment to diplomacy.
The Magistracy if the only Periphery realm with large numbers
of both ComStar and Word of Blake personnel. The Word of Blake's
continued effort to drive our Order from the Magistracy has
produced massive communications delays, as their operatives
refuse to send or relay messages from ComStar HPG stations.
Recently, this campaign of intransigence culminated in the brutal
assassination of several ComStar acolytes on the world of
Harminous.
Despite such flagrant violations of internationally accepted
conduct, ComStar remains committed to its mission in the
Magistracy and will continue to use appropriate means to fulfill
that mission. To this end, ComStar operatives will continue
efforts to reclaim stations appropriated by the Word of Blake
renegades. Additionally, ComStar will continue its policy of
noncooperation with Word of Blake HPG stations and continue its
drive to open new HPG stations on Magistracy worlds.
Relations between the Magistracy and the Free Worlds League
remain strained at this time. Thomas Marik, though reputedly a
peaceful man, has apparently grown disturbed at the growing power
of the Magistracy, especially in light of its alliance with the
Taurian Concordat. Despite assurances from the Magistracy, Marik
seems unconvinced that the Canopian-Taurian alliance poses no
threat to his realm.
Despite these conditions, trade between the two states remains
healthy. Goods flow freely between Canopian and Marik worlds, and
Canopian traders are a welcome sight in many Free Worlds systems.
The populations of many planets withing the League, including
Atreus itself, regard Canopian pleasure circuses highly.
Mutual suspicion and animosity have colored relations between
the Canopians and the Capellans throughout the history of the two
realms. Although Emma Centrella's rise to power has eased
tensions somewhat between the two nations, many Capellans still
remember the Canopian-Andurien invasion of the Confederation in
3030 and remain hostile toward the Magistracy.
During the reign of Romano Liao, the Magestrix publicly
denounced alleged Capellan human rights abuses. As a result,
Romano prohibited any diplomatic contact with the Magistracy.
After Romano's death and Sun-Tzu's rise to the Chancellorship,
relations between the two realms slowly began to change. And when
the Canopians announced their new alliance with the Taurians in
3056, Sun-Tzu quickly reopened diplomatic channels with the
Magistracy.
Despite their diplomatic ties, both realms remain suspicious
of one another. Sun-Tzu has repeatedly criticized the
Canopian-Taurian alliance as a destabilizing, aggressive compact
and has repeatedly informed the Canopians and Taurians that he
will not tolerate any incursions into his realm. Meanwhile, the
Magestrix has repeatedly expressed concern that the Confederation
is supplying BattleMechs to Caesar Sean O'Reilly of the Marian
Hegemony, although she has been unable to produce any evidence of
such sales.
Despite its diplomatic ties with the Magistracy, the
Confederation still maintains its long-standing prohibition
against Canopian traders and pleasure circuses in Capellan space.
This prohibition extends to Liao worlds captured by the Federated
Commonwealth and those in the St. Ives Compact. Canopian leaders,
however, have made only superficial efforts to stop the flow of
Canopian goods and circuses into the Confederation. As a result
of these policies, a thriving black market has evolved on
Capellan worlds bordering the Magistracy, and smugglers have
become common in these systems.
ROM analysts estimate that the Capellan black market in
Canopian goods and services generates nearly 100 million C-bills
per year. Despite this growing phenomenon, the Capellan
government has made only halfhearted efforts to eradicate the
market. Apparently, many of the smugglers who supply the market
and the traders who deal in contraband provide considerable sums
of money to the Capellan authorities in charge of border
security. In return, they are allowed to operate without
government interference.
In recent years, the Capellan-Canopian border worlds have also
become favored exit points for Capellan dissidents fleeing the
Confederation, as well as entry points for Magistracy
Intelligence Ministry operatives infiltrating the Liao realm.
Given these developments, it seems only a matter of time before
the Capellans institute stricter border controls in these areas.
The Magistracy maintains friendly relations with the Federated
Commonwealth. In return for Commonwealth support of the
Canopian-Taurian alliance, the Magestrix has granted Federated
Commonwealth firms privileged trade status within the Magistracy.
In turn, the Federated Commonwealth has invested heavily in the
Magistracy and has promised future aid.
Despite the secession of the Lyran Alliance, the Magistracy
has continued to do business with the Federated Commonwealth and
maintained diplomatic ties with the distant Alliance.
Canopian relations with the Marian Hegemony remain highly
strained. The Hegemony responded to the Magestrix's proposed
Periphery alliance in 3051 by raiding nearly every realm within
its reach. When Hegemony forces invaded the Lothian League, the
tiny state pleaded for help from the Canopians. The Magestrix
provided economic and medical assistance but declined to offer
any military aid. This refusal caused the Magistracy to lose much
of its influence in the League and its closest neighbor, the
Illyrian Palatinate. Both the Lothians and the Illyrians accused
the Magistracy of abandoning the League to the vicious Hegemony.
Eventually the Magistracy did offer some covert military support,
but not enough to prevent the Hegemony from conquering the
Lothian League in late 3056.
Since then, we have learned that the Magistracy Intelligence
Ministry attempted to assassinate O'Reilly at the war's close.
Canopian agents had slipped on to the Hegemony capital world of
Alphard and taken up positions near O'Reilly's palace. When
O'Reilly returned to his home, the agents ambushed him.
O'Reilly's guards defeated the agents, but not before they
wounded the leader. Apparently, O'Reilly was unable to deduce the
origin of the assassination attempt.
Despite Illyrian anger over the relative Canopian inaction
during the war, the Palatinate continues to trade with the
Magistracy, and Canopian firms have been quick to exploit the
work force created by the large influx of war refugees to the
tiny Scandinavian state.
The Magistracy enjoys friendly relations with the Outworlds
Alliance. Though quite distant from each other, the two states
have worked hard to foster cooperation and commerce between their
populations. With few other allies, the Alliance prizes its
relations with the Canopians. Reportedly, the Magestrix has
expressed the hope that one day the Outworlds Alliance will join
the Canopian-Taurian alliance.
Canopian delegates have received a warm welcome from the small
Circinus Federation as well, but the two realms have yet to forge
any solid diplomatic ties. This failure seems to be the result of
the near-constant upheavals that currently plague the Federation.
Canopian relations with the young Rim Collection have also
been warm, but not particularly productive. The Magestrix has
promised any support she can to the new state, but many of the
Collection's fiercely independent leaders regard such offerings
with suspicion.
Despite setbacks and delays, the Magestrix has doggedly
pursued her program of diplonatic initiatives aimed at uniting
the Periphery states. Those endeavors have aided by the
Canopians' position of relative strength, which seems likely to
grow if the Magistracy remains on its present course.
Note that * denotes a new colony.
Magistracy Royal Guards
(CO: Colonel Vernyce Alkobar) Unit Name Experience Regiments Homeworld Raventhir's Iron Hand Veteran 1.00 Canopus IV (CO: Major Mariann Tudor) 1st Canopian Cuirassiers Veteran 1.00 Canopus IV (CO: Major Margaret Zachara) 2nd Canopian Cuirassiers Regular 1.00 Canopus IV (CO: Major Joseph Wulf) Chasseurs a Cheval (CO: Colonel Cynthia Evans) Unit Name Experience Regiments Homeworld 1st Canopian Light Horse Regular 1.00 Megarez (CO: Major Darlene Ishora) 2nd Canopian Light Horse Green 1.00 Fanandir (CO: Major Ardie Germaine) 3rd Canopian Light Horse Regular 1.00 Adherlwin (CO: Major Betty Kadara) Canopian Fusiliers (CO: Colonel Sandra Aupriz) Unit Name Experience Regiments Homeworld 1st Canopian Fusiliers Green 1.00 Lindermarle (CO: Major Darlene McKinnon) 2nd Canopian Fusiliers Regular 1.00 Afarsin (CO: Major Rita Stoleburg) 3rd Canopian Fusiliers Green 1.00 Marantha (CO: Major William Sangrey) Canopian Highlanders (CO: Colonel Oscar Long) Unit Name Experience Regiments Homeworld Long's Light Lancers Green 1.00 Dainmar Majoris (CO: Major Daniel Hale) McGraw's Marauders Veteran 1.00 Dunianshire (CO: Major Judith Wood) Nellie's Naughties Green 1.00 Luxen (CO: Major Dorothy Skaw) Harcourt's Destructors (CO: Colonel Kamala Rahman) Unit Name Experience Regiments Homeworld Harcourt's Aliens Regular 1.00 Brixtana (CO: Major Sheila Joncas) Drummond's Destructors Regular 1.00 New Abilene (CO: Major Alesha Lorre) Ramilie's Raiders (CO: Colonel Newton Ramilie) Unit Name Experience Regiments Homeworld Command Battalion Elite 0.33 Early Dawn (CO: Major Paula Nupen) Assault Battalion Veteran 0.33 Early Dawn (CO: Major Nicholas Ramilie) Caesar's Cohorts Regular 0.33 Lockton (CO: Major Worrell Orosco) 1st Screaming Eagles (CO: Colonel Paul Hokola) Unit Name Experience Regiments Homeworld 1st Battalion Veteran 0.33 Booker (CO: Major Caroline Kenning) 2nd Battalion Veteran 0.33 Bass (CO: Major Thomas Raney) 3rd Battalion Regular 0.33 Bethonolog (CO: Major Kenneth Frear) 2nd Screaming Eagles (CO: Colonel Zarfina Warrick) Unit Name Experience Regiments Homeworld 1st Battalion Regular 0.33 Gambilion (CO: Major Byron Tarkington) 2nd Battalion Regular 0.33 Palladix (CO: Major Christine Dankert) 3rd Battalion Green 0.33 Techne's Revenge (CO: Major Gilbert Webb) Magistracy Cavaliers (CO: Colonel Kevin Thorn) Unit Name Experience Regiments Homeworld 1st Battalion Green 0.33 Addhara (CO: Major Dillon Wentworth) 2nd Battalion Green 0.33 Thraxa (CO: Major Phil McCrakken) 3rd Battalion Green 0.33 Thraxa (CO: Major Dushann Frost) 1st Raventhir Footmen (CO: Colonel Mavis Cooper) Unit Name Experience Regiments Homeworld 1st Battalion Green 0.33 Cate's Hold (CO: Major Devon Elnes) 2nd Battalion Green 0.33 Gallis (CO: Major Irene Bourcy) 3rd Battalion Green 0.33 Royal Foxx (CO: Major Holly Bradlund) 2nd Raventhir Footmen (CO: Colonel Geir Hedman) Unit Name Experience Regiments Homeworld 1st Battalion Green 0.33 Candiear (CO: Major Craig Hill) 2nd Battalion Green 0.33 Borgan's Rift (CO: Major Joseph Effinger) 3rd Battalion Green 0.33 Kossandra's Memory * (CO: Major Winston Bush) Mercenaries Unit Name Experience Regiments Homeworld The Dragonslayers Veteran 0.33 Unknown (CO: Colonel Kitiara Galland) Green Mountain Boys Veteran 0.33 Detroit * (CO: Major Ethan Allen) Lethal Injection Regular 0.66 Hardcore (CO: Colonel Ryan O'Neil)
[Back to the Periphery States]
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