Location: Outside of Free Worlds League,
between the Magistracy of Canopus and Circinus Federation
Number of Worlds: Eight
Current Ruler: Marius O'Reilly
Military Strength: 1 Regiment
Technology Level: Average
Literacy Level: Fair
World Name: Alphard
Star Type: G3IV
Position in System: 4
Time to Jump Point: 3.52 days
Recharging Station: None
Political Ruler: Marius O'Reilly, Hegemony
Imperator
ComStar Facility Class: B
ComStar Representative: Precenter Laura Trin
Percentage and Level of Native Life: 10%, Mammal
Description:
The capital of the Marian Hegemony, Alphard is the center of a
government formed along the ancient Roman precepts from Terra.
Alphard is one of the few treasure troves of Star League
technology, particularly of germanium. Beyond this, modest
industrialization offers the inhabitants a reasonable standard of
living and nominal creature comforts. If the Hegemony government
does not endanger its industry by inviting attack from its
neighbors, Alphard could become a stable economic force in the
Periphery for generations to come.
The Marian Hegemony is a recent addition to the Periphery.
Centered on the trade world of Alphard, the Hegemony consists of
the remains of the Alphard Trading Corporation (ATC). In 2920,
Johann Sebastian O'Reilly arrived on the desolate and uninhabited
planet Alphard. Though the world seemed like a wasteland, he
chanced upon a hidden storehouse of germanium worth at least
50,000,000,000 C-Bills. With this newfound wealth, O'Reilly hired
'Mech units and established a colony on Alphard. Johann formed
his new Marian Hegemony along the disciplined lines of the
ancient Terran Roman Empire during its republican days. The
arrival of war refugees helped to expand the Hegemony, whose
people began to settle other star systems in the vicinity.
Under the leadership of Johann's grandson, Marius O'Reilly,
the Marian Hegemony views expansion as the key to survival. In
the last decade, the Marian navy and ground forces (estimated at
roughly three small battalions of assorted BattleMechs) have
clashed repeatedly with their neighbors over possession of border
worlds. The Hegemony welcomes the presence of ComStar, but only
at the price of an annual tribute to the Imperial Treasury.
After the Fourth Succession War, Imperator Marius used the
proceeds of the raids to strengthen and expand his nation on
several fronts. The Marian government founded schools and
military academies, funded the development of new industries, and
raised soldiers' pay, among other benefits. Literacy levels rose,
along with the general standard of living. Among the young Marian
citizens entering the new Collegium Bellorum Imperium for
MechWarrior training was the Imperator's own son Sean, who began
attending the military academy in 3032 as a member of its first
class. Upon Sean's graduation in 3035, he was given a lance
command in one of the Hegemony's three BattleMech battalions.
The hopes of some observers that the Imperator's civic
improvements indicated a desire to make the Hegemony a more
respectable realm were dashed later that same year, when the
Imperator narrowly escaped an assassination attempt. Captured and
beaten by the Imperator's personal guard, the assassin claimed to
have been hired by a Free Worlds League agent operating on the
independent planet of Astrokazy. Outraged, Marius swore to avenge
himself against his attackers. He did not dare move militarily
against the powerful Successor State, but spread the word among
the Hegemony's privateers that raids against the Free Worlds
League planets would buy them favor in his eyes. He also sent the
First Marian legion to smash Astrokazy.
Astrokazy's tiny, disorganized 'Mech forces swiftly fell to
the Marian assault. The Imperator proclaimed Astrokazy a Hegemony
possession, but before his forces could solidify their control,
reinforcements began arriving from surrounding Periphery realms
at the request of Astrokazy's various city-states. In the face of
potentially stiff opposition, Marius O'Reilly gave up his claim
to the planet.
Between 3035 and 3040, Sean O'Reilly distinguished himself in
military service. Scattered rumors reached the Imperator of his
son's gambling, numerous dalliances with women and frequent
involvement in duels, but Marius passed off these incidents as a
typical sowing of wild oats. When Sean informed Marius that he
would be a grandfather before the end of 3040, the Imperator
decided it was a fine time to steady his wild son by giving him
greater responsibility. A few days after the birth of his
grandson Julius, Marius O'Reilly announced plans to expand the
Hegemony through colonization. He placed Sean in charge of the
operation, a challenge the young man eagerly accepted.
Sean spent the next two years organizing the necessary
equipment and personnel to colonize three nearby worlds. Unknown
to the Imperator, Sean was also siphoning off a portion of the
colonization funds for his own personal use. During his five
years of military service, Sean had run up quite a string of
gambling debts, and was also supporting several mistresses on
various Hegemony worlds.
In 3046, the Imperator stumbled across evidence of his son's
illegal activities. Furious at Sean's duplicity, Marius summoned
him to Alphard and demanded immediate restitution of the stolen
funds. When Sean refused, Marius threatened to bar him from
succession in favor of six-year-old Julius. Almost immediately
Sean backed down, promising to mend his ways and repay the
Imperial Treasury as best he could from his limited personal
income. As proof of his good faith, he immediately ended
relations with the two most expensive of his mistresses, sold the
properties he had given them, and signed the money over to the
treasury. Grudgingly, Marius relented, and at the end of the year
publicly reaffirmed Sean's status as his heir. Underneath their
civil facades, however, both men remained suspicious of one
another. The Imperator's continuing coolness toward him convinced
Sean that his father secretly intended to pass the leadership of
the Marian Hegemony to Julius. Determined to keep this from
happening, Sean began to build a power base within the First
Marian Legion.
The Clan invasion of the Periphery and Inner Sphere left the
Marian Hegemony untouched, and the rumors of war on distant
planets provoked little concern among Hegemony citizens. Most
agreed with their Caesar that the Inner Sphere was only getting
what it deserved - and as for the Clans' conquests in the
Periphery, the realms swallowed up were comfortingly far from the
Hegemony's borders. When a delegation from the Magistracy of
Canopus arrived on Alphard in 3051 and offered the Caesar a
chance to join a Periphery-wide alliance against "invasion
by Inner Sphere or other forces." Sean scoffed at the
proposal. Hoping to cause trouble for Magestrix Emma Centrella,
with whom his political and personal relations had always been
strained, Sean made the Canopian proposal public to the Inner
Sphere. No Successor State responded with so much as a rebuke;
the Successor Lords, busy battling for their lives against the
Clan war machine, had no time for the pronouncements of a petty
Periphery dictator.
Dismissing the Clans as no particular threat to the Hegemony,
Caesar Sean spent 3051 and most of 3052 planning the conquest of
the Lothian League. The League's seven planets, resource-rich and
poorly defended, presented a tempting target for the Hegemony's
newly enlarged armies. Knowing that the Marian Legions would not
be up to the full fighting strength he wanted until 3053 at the
earliest, the Caesar embarked on a two-part strategy. Throughout
3052 and 3053, Marian privateers and small military units raided
Lothian planets, gradually wearing down the mercenary units
defending them. The attacks increased in frequency and ferocity
as the months wore on, followed by a full-scale assault by the
Marian Legions on 3054.
The Lothian League proved a tougher adversary than the Caesar
had expected, holding out for more than a year against the Marian
assault. Dame Lorelei Logan dipped deeply into the Lothian
treasury to hire additional mercenary units, and her daughter
Liesel led a small Home Guard BattleMech unit against the
invaders with astonishing success. By early 3055, however, the
Legions' superior firepower began to overwhelm the Lothian
League's defenders. Dame Logan made a desperate appeal to the
Taurian Concordat for any troops it could spare, but Protector
Thomas Calderon refused to send help, citing the need to keep his
troops on alert against the danger of an imminent Federated
Commonwealth attack.
The Caesar himself led the assault on Lordinax, the last
League planet to fall. He destroyed the Home Guard, killing
Liesel Logan. Upon his triumphal landing on Lothario, the
League's former capital world, the Caesar ordered Dame Lorelei
and her surviving family taken into custody. The Logans had
disappeared, however, and presumably remain in hiding.
The Marian Hegemony faces continued active and passive
resistance from Lothian citizens who refuse to accept the Marian
domination. The Caesar has installed two-thirds of his Second
Marian Legion across the seven League planets to deal with the
insurgents, but the Legion forces are barely holding their own
against their guerilla opponents. Further, government officials
installed to enact the Caesar's policies must repeatedly deal
with blatant disregard for their imposed authority. ROM reports
indicate that Lothian freedom fighters are receiving covert
assistance from the Magistracy of Canopus, which hopes to keep
the Caesar and his Legions too busy for further conquests. The
resisters may also be receiving small amounts of money and
supplies from the Illyrian Palatinate, the Caesar's next likely
target.
(Deployment as of 3054)
Unit Name Experience Regiments Homeworld 1st Marian Legion Regular 1 Addhara (CO: Caesar Sean O'Reilly)
In 3056, Julius O'Reilly entered the Collegium Bellorum
Imperium. Intelligent and studious, the young man soon
distinguished himself as a tactician and a 'Mech pilot. His
talents brought him to the notice of General Ambrose Kelly, the
Collegium's premier lecturer on military strategy. The general, a
former privateer turned MechWarrior, was the mastermind behind
many of the Hegemony's most brilliant and successful raids during
the 3030s, and turned to teaching rather than retire completely
from military service. General Kelly found Julius to be a
promising student, not only of tactics but also of military and
political philosophy. The two began spending occasional time
together outside of class, and the general wrote glowing reports
to the Caesar of his son's progress in his studies.
Though neither teacher nor student expected it, General Kelly
became the catalyst for the first real conflict between the
Caesar and his heir. During a class lecture, a question by one of
the students led the general to a broad discussion of the proper
uses of military power, in the course of which he made some
injudicious statements about the dangers of too great an
imbalance between military and civilian authority. The Caesar,
hearing of the lecture and remembering General Kelly's close
association with Imperator Marius, ordered him arrested and
executed for treason. Julius interceded on his mentor's behalf,
arguing eloquently and forcefully that no treason had been
intended. The general had made no specific criticism of the
Caesar's government, and had proven his loyalty to the Hegemony
through long service to the nation. The Caesar responded by
offering to spare the general as a gift for Julius's upcoming
seventeenth birthday. Three days later, General Kelly was set at
liberty, but stripped of his rank and banished from the
Collegium.
In the year since this incident, Julius has treated the Caesar
with cool civility. For his own part, the Caesar has begun to
keep close tabs on his eldest son's activities and associates.
Though neither shows the other any open distrust, the strain
between father and son is apparent. Remembering his stormy
relationship with his own father, the Caesar may find it all too
easy to believe that his her intends him harm - particularly if
the rumors about Sean's hand in the Imperator's death are true.
According to what our agents have been able to learn, the
danger Julius poses so far exists largely in the Caesar's
imagination. However, Julius does appear to be making an effort
to distance himself from his father's excesses. A few individuals
and groups known to oppose the Caesar are also keeping close
watch on Julius, possibly hoping he will begin to actively work
against his father within the next few years.
The idea of a Roman empire in the barbaric Periphery conjures
a variety of images, few of them encouraging. A closer look at
the republican ideal as implemented in the Hegemony, however,
reveals that the structure is not too far removed from the feudal
system in place throughout much of the Inner Sphere and parts of
the Periphery. Most Marian citizens accept the system without
complaint, acknowledging that it beats the harsh dictatorships
suffered by most of their neighbors.
All people in the Hegemony can be divided into three distinct
social classes. The patricians, or upper class, the plebs, or
lower class, and slaves. At first, the patricians were simply
defined as those who owned land, with all other citizens falling
into the pleb class. Early on, wealthy plebs began buying land
and titles, becoming patricians themselves. Patrician status is
now hereditary, a nobility that differs little from the systems
across the Inner Sphere. Since land ownership generally passed
from parent to child anyway, few complained about the new order.
Only patricians may vote or hold political office, attain high
military rank, or own real estate. In effect, they represent the
Hegemony's legally perpetuated upper class. This system remains
viable because the majority of patricians realize that they
retain their position only on the sufferance of the plebs, and
treat their slaves and employees fairly. Under the increasingly
harsh leadership of Caesar Sean and his supporters, however, the
possibility of rebellion becomes more real with each passing day.
Slavery is not uncommon in the Periphery, though the Hegemony
is one of the largest states to condone it. Because it is illegal
to buy or sell a citizen of the Hegemony, slaves are most often
prisoners of war. Given enough time and a generous owner, a slave
may eventually petition the Senate for citizenship, though shuch
requests are rarely made and even more rarely granted. In order
to win his freedom, a slave must prove his worth to the Hegemony
and his ability to sustain himself and his family - in both
cases, this usually amounts to a large bribe to the proper
senatorial council.
The ruling body of the Marian Hegemony is the Senate. Each
senator is elected by the patricians of his senatorial district,
a geographical subdivision roughly equal to a small continent or
large island. Depending on a planet's landmass and population,
each planet supports between ten and twenty senators. Though they
are re-elected annually, most senators retain their positions for
life. In addition, the generals of each legion possess the rank
of senator and wield power equal to those senators elected by the
citizenry.
A full meeting of the Senate occurs twice a year, in which
senators discuss matters affecting the entire Hegemony and cast
an official vote on those matters. The senators devote the
remainder of their working year to various councils, each
responsible for specific governmental functions. The head of each
council is nominated by the Caesar and ratified by the full
senate. This leader then chooses the other members of his
council. The only exception to this system is the Military
Council, which is always led by the Caesar himself.
The various Senate councils possess the authority to create
and manage lesser governmental departments, in effect creating a
form of local government. These officials may be drawn form the
ranks of both patricians and plebs, and can wield considerable
power within their own sphere of influence. For example, all
military officers are chosen by the Military Council, while
magistrates and police commanders are chosen by the Law
Enforcement Council. The judicious assignment of these
high-paying jobs serves as an important way for senators to
maintain their power base.
Until the rise to power of Sean O'Reilly, the Marian Hegemony
was ruled by an Imperator. The title of Imperator was a
hereditary position passed to the current ruler's eldest son. The
Imperator commanded the Hegemony military and presided over hte
Senate, where he could cast a tie-breaking vote as well as veto
decisions he felt were not in the best interest of the state. The
Imperator's real power came in the form of his ability to make
"declarations." The Imperator could present an issue to
the law. This ability was a strange compromise between a republic
and a monarchy, apparently designed by the Hegemony's founder as
a way to maintain a king's power while giving the founder as a
way to maintain a king's power while giving the impression of
self-rule to the people. So far, it has worked.
Because Sean O'Reilly made no declaration changing the power
of his position when he altered the name of the position, it must
be assumed taht the Caesar commands the same power as the
Imperators before him. Sean claims he made this symbolic change
to represent the Hegemony's growth into a true interstellar
power, though some among the Senate believe that the Caesar
intends for the title change to be more than cosmetic and that he
will eventually try to exercise power beyond the current
parameters of his station.
Sean O'Reilly has made few friends for his realm, though the
recent conquest of the Lothian League may open up markets for
such Lothian products as copper and iron ores. Political
relations with most Periphery states are poor to nonexistent and
trade is minimal. The Caesar may do better both economically and
politically with the Successor States, whose need for germanium
has grown with their increasing production of JumpShips. The
nations of the Inner Sphere are also less inclined than Periphery
nations to fear a Hegemony attack, as the Caesar is far more
likely to attempt conquest of his smaller and less powerful
Periphery neighbors.
The Free Worlds League and the Capellan Confederation are the
only two Successor States that have any formal relations with the
Marian Hegemony. In the past, Marian raids on Free Worlds League
border planets kept relations between them chilly. The recent
Taurian-Canopian alliance, however, has prompted Thomas Marik
toward friendlier ties with the Hegemony as a possible counter to
aggressive moves by the Magistracy of Canopus. Trade between the
two states remains as healthy as it has always been; Marik
merchants eagerly buy germanium from the Hegemony, and sell any
number of League-made goods to Hegemony customers. It is
frequently said in the Hegemony that Marik merchants own the
bazaars on the world of Seutonius.
Following Thomas Marik's lead, the Capellan Confederation has
also strengthened its ties to the Marian state. The
Taurian-Canopian alliance represents a potential threat to
Capellan as well as to League worlds; in addition, Chancellor
Sun-Tzu may find the Marian Legions useful allies should he
decide to strike at the Concordat or the Magistracy. With so many
of his own troops bogged down in the Chaos March, the Marian
Legions could prove necessary to any such scheme of conquest -
provided Sun-Tzu can talk the Caesar out of trying to keep the
captured worlds for his own realm.
In the interests of beefing up his war machine, Sun-Tzu Liao
has recently begun buying large quantities of Marian germanium.
Marian miners discovered another rich vein of the element in
3057, and the mine has just begun working at full capacity.
Current rumors abound that the Capellan Confederation has
expressed interest in constructing a BattleMech factory on the
Marian world of Pompey in exchange for germanium supplies at a
somewhat reduced price.
ComStar has historically had little influence in the Marian
state, not least because of the Marian government's insistence on
charging a hefty fee for our operations. We have retained tenuous
control over the HPG facility on Alphard, but the Caesar has
begun to make noises about taking the HPG under direct Imperial
control. He has made no overt moves so far, and the situation
remains in an uneasy stalemate. Given the necessity of deploying
all the Com Guards elsewhere - plus the risk of provoking a
confrontation by bringing even a small detachment into Hegemony
space - we may need to consider alternative methods of keeping an
eye on developments in Marian space.
In another troubling development, Word of Blake ROM agents
appear to be frequent visitors to the Imperial residence, and we
have reason to believe that the Caesar is negotiating with them
to build HPG stations on other Marian worlds. If this is the
case, the Word of Blake will certainly use those facilities to
further their own plans.
The Magistracy of Canopus and the Taurian Concordat are the
Hegemony's main antagonists in the Periphery, particularly since
their recent alliance. Marian pirates have made a practice of
raiding Canopian worlds almost since the Hegemony's inception,
and the Caesar's increased military strength clearly makes
Magestrix Emma Centrella concerned for Canopian border planets.
The Hegemony's ruthless war against the Lothian League outraged
the Protector of the Taurian Concordat, and Jeffrey Calderon has
joined the Magestrix in publicly condemning the Marian Hegemony
as "a pariah state ruled by a conscienceless criminal, whose
actions threaten the stability of the entire Periphery." The
Magestrix has warned Caesar O'Reilly that any move against the
Magistracy or its ally will have "grave consequences"
for the Hegemony, and Protector Calderon fully supports Emma
Centralla's declaration.
The Illyrian Palatinate, fearing that it may become the Marian
Hegemony's next target, is taking steps to increase its armed
forces by hiring mercenary units to defend its four worlds.
Palatinate Administrator Ernest Wick has publicly declared that
his people will fight for every inch of soil, making any attempt
to take the Palatinate extremely costly and ultimately worthless.
Even if a military victory wac achieved, the conquerors would be
left with nothing but devastated cities and a rebellious
population.
Of all the Periphery states, only the Circinus Federation has
any real ties to the Marian Hegemony, but even these are
strained. Both realms maintain trade relations with the other,
but President H. R. McIntyre of the Federation has yet to hear
any response to his proposal for a joint invasion and equal
division of the Palatinate. According to the rumor mill on
Alphard, local bookies are taking bets on whether the Caesar will
invade the Illyrian Palatinate or Circinus Federation first. Odds
on the Palatinate are running considerably lower than those on
the Federation, but a substantial number of Hegemony citizens
seem to think that an invasion of the Circinus Federation is
likely.
Though the Marian Legions suffered some losses in the final
battle for the Lothian League, they have nearly rebuilt to their
former strength. Because of Caesar O'Reilly's reorganization of
the armed forces, precise equivalents are not possible, but
current Marian military strength amounts to roughly three
BattleMech regiments, with nearly three times that number in
conventional forces. Competent and aggressive, the Legions are a
fearsome, potent force. Most of the legionnaires are solidly
loyal to the Caesar, as the military owes much of its current
power and prestige to him.
The Caesar recently commissioned the building of another
military academy, primarily intended to train aerospace pilots.
The Flight Academy of Alphard is expected to open its doors in
3059, and boasts three former Outworlds Alliance pilots among its
staff. By training cadres of aerospace pilots, Caesar O'Reilly
hopes to bridge the Marian Legions' only remaining weakness.
Originally, the First Marian Legion was organized in the same
fashion as standard Inner Sphere BattleMech units. After Caesar
O'Reilly expanded the military, he reorganized the Legions along
the lines of the armies of the ancient Roman Empire that once
dominated Terra. The basic unit is the maniple, which consists of
five BattleMechs or vehicles. Two maniples make a century, and
five centuries make up a cohort. Legions consist of two or more
cohorts, along with associated support staff and equipment. Each
legion also contains combined vehicle and infantry cohorts
numbering two to three times its BattleMech forces.
Non-BattleMech units have similar organization, though with a
few significant differences. Infantry maniples consist of fifty
troops, which are further broken down into five squads of ten.
Aerospace craft operate in two-fighter teams. Five of these teams
comprise an air maniple, and two air maniples make a wing. Five
wings combine into a squadron, though a formation of fighters
this large is rarely seen due to the Marian Legions' meager
aerospace assets.
Despite its name, the Marian Legions operate most often in
cohort-sized units. Each unit is stationed separately from others
in its legion and function completely independently, in much the
same way as a mercenary battalion.
A typical cohort is a highly flexible unit consisting of two
light centuries made up of fast-moving light and medium 'Mechs,
two medium centuries containing medium and heavy 'Mechs of
moderate speed, and a single heavy century of slower heavy and
assault 'Mechs.
On the attack, standard cohort tactics call for the medium
centuries to stay together as the main force in fairly tight
formation, with the heavy century following close behind. The
light centuries flank the main body of the force on either side,
ranging forward to scout out hidden units but never engaging the
enemy directly. Once the medium centuries have engaged, the light
centuries come around the flanks in a clasic "horns of the
bull" maneuver. This is intended to pin the enemy force in
place until the heavy century arrives to deliver the coup de
grace. Then the heavy units hold the position until infantry
arrives, while the main force moves on.
The basic Marian duty uniform consists of a tunic and trousers
of a gray bullet-resistant fabric. Various equipment belts adorn
the uniform, as well as a heavy piece of armor emblazoned with
the soldier's rank insignia and worn on the left soldier. The
uniforms of each different service branch also contain small
unique variations.
Marian dress uniforms are cut along similar lines, although
they are fashioned of lighter materials and feature purple sashes
in place of the equipment belts.
The unusual Romanlike organization of the Marian Legions
creates an equally unusual hierarchy of rank. Almost unique among
Inner Sphere militaries is the complete lack of enlisted ranks.
All non-officer troops are ranked as legionnaires, though this
classification encompasses many different positions, including
technicians, MechWarriors, infantry, tank crews, and so on. Each
of these groups holds a certain level of presige in the Legion
but officially holds the simple rank of legionnaire. Troops
receive assignments to these various positions based on skill,
seniority, and social status. Plebs rarely become MechWarriors or
officers, and those who do never gain the clout to advance beyond
centurion in rank.
All enlisted troops receive the rank of legionnaire, though
each one performs differing duties based on his station and
seniority. Apart from the uniform appropriate to his position, a
legionnaire wears no rank insignia.
Roughly equivalent to a lieutenant, a principes commands a
single maniple.
A centurion, a position most commonly filled by a patrician,
commands each century. In the Marian navy, a centurion commands a
wing of fighters or a DropShip.
Only the most cunning patrician centurions advance to the rank
of legatus and gain command of a cohort, because the rank carries
as much political clout as military. A legatus inspires fear and
respect on the planet where his cohort is stationed, and usually
serves as a senator as well. A naval legatus commands a JumpShip
or fighter squadron.
The most powerful officers in the Marian Hegemony, the
generals each command a legion. The First Marian Legion falls
under the direct command of the Caesar. A general also serves as
a senator, and, in fact, possesses far more influence on the
Senate than civilian politicians. Because the cohorts of a legion
tend to operate independently, the generals commonly spend more
time in court on Alphard than in the field commanding their
troops.
The traditional ruler of the Marian Hegemony took the title of
Imperator and also commanded the army. When Sean O'Reilly
ascended as Imperator and reorganized the military, he changed
his title to Caesar. According to his new order, the Caesar leads
the Hegemony and functions as the supreme commander of the armed
forces. In addition to overall command, the Caesar also commands
the prestigious First Marian Legion, and may assume personal
control of its First Cohort in battle.
(Deployment as of 3058)
Unit Name Experience Regiments Homeworld First Marian Legion (CO: Caesar Sean O'Reilly) 1st Cohort Veteran 0.42 Alphard (CO: Legatus William Arex) 2nd Cohort Regular 0.42 Pompey (CO: Legatus Katherine Applegate) Second Marian Legion (CO: General Adolf Burake) 1st Cohort Veteran 0.42 Logan Prime (CO: Legatus Gwen Hustang) 2nd Cohort Regular 0.42 Lordinax (CO: Legatus Richard Kanny) 3rd Cohort Green 0.42 Leximon (CO: Legatus Quentin D'Abo) Third Marian Legion (CO: General Hallis Stepford) 1st Cohort Regular 0.42 Baccalieu (CO: Legatus Susanne Pentmark) 2nd Cohort Green 0.42 Lothario (CO: Legatus Dwayne "Bloody Hand" Baske) 3rd Cohort Green 0.42 Islington (CO: Legatus Marcus Kendall)
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