Oberon Confederation

Oberon Confederation


Location: Outside of the Lyran Commonwealth; formerly part of Rim Worlds Republic
Number of Worlds: Ten
Current Ruler: Hendrik Grimm III
Military Strength: 2 Regiments
Technology Level: Good
Literacy Level: Poor

World Name: Oberon Vl
Star Type: F5III
Position in System: 6
Time to Jump Point: 14.93 days
Recharging Station: None
Political Ruler: Hendrik Grimm III
ComStar Facility Class: B
ComStar Representative: Precentor Damien Hope
Population: 43,000
Percentage and Level of Native Life: 20%, Mammal
Description:
Oberon Vl is a warm, temperate world rich in natural re- sources, particularly gold and coal. Since the late 2900s, Oberon has been heavily industrialized to include factories able to produce pharmaceuticals and electronic components, as well as small arms and energy weapons. Though much of the planet remains unexplored, Oberon's population exceeds 40 thousand inhabitants, many of whom are skilled technicians and scientists.

Origins and History

Of the many pirate holdings in the Periphery, the Oberon Confederation comes the closest to being a miniature Successor State. The first Colonel Hendrik Grimm was an officer in the Lyran Commonwealth military, whose regiment was battered by Marik troops on Graham IV. Believing that the Lyran high command had left them to die, the surviving members of the 65th Lyran Regulars made for the Periphery, eventually settling on the warm temperate world of Oberon Vl. Soon after, many Inner Sphere soldiers who were weary with the endless warfare traveled to Oberon in search of an alternative.

During its early years, the people of the Oberon state conducted pirate raids against both the Lyran Commonwealth and the Draconis Combine, usually in search of spare 'Mech parts and electronics. For the most part, however, the descendants of Hendrik Grimm I have been concerned primarily with the welfare of their subjects rather than with plunder for its own sake. Expanding outward from Oberon, the citizens of the Confederation have managed to colonize their neighboring star systems. Of all the Bandit Kingdoms in the Periphery, the Oberon Confederation alone is self- sufficient. On a social level, a limited form of democracy has brought about educational systems for the young, training facilities for MechWarriors and technicians, and even a modest pension plan for officers and enlisted personnel who have served the Confederation.

The recent development of Oberon into an increasingly stable, diversified state is due mainly to the vision of Hendrik Grimm III. Where Grimm's grandfather founded the state as a mockery of a government, and his father simply continued the family business of brutality, King Hendrik III takes the duties of his office seriously.

Another sign of Oberon's growing political maturity is Grimm's attitude to the nearby Elysian Fields. Though Oberon seems to be approaching the stage that Circinus reached two centuries ago--that of a viable nation-state supported in part by piracy--Grimm appears to be seeking the respectability that standard interstellar trade will bring. Thus, Grimm's pirates are not allowed to raid the Elysian worlds. Indeed, Hendrik has entered into trade and territorial agreements with them, the most important of which offers Grimm's navy docking rights in return for military protection against the many other Bandit Kingdoms in the area. As the Elysian Fields continue to develop, and thus become more tempting targets, ties between the two realms can be expected to grow closer. The potential for provincial unification-- similar to that which led to the foundation of the Free Worlds League and Capellan Confederation seven centuries ago--may become irresistible to the leaders of both realms.

Recognizing the utility of social stability on their borders, representatives from both House Steiner and House Kurita have approached Hendrik III with offers of formal alliance. To date, Grimm has been reluctant to commit his peoples one way or the other, remaining cautiously neutral.

The Oberon Confederation, the most respectable of the Bandit Kingdoms, built up its military starting about 3035, perhaps as a reaction to the Ryan- Morgraine union. Instead of attacking Butte Hold, however, Oberon has directed its aggression elsewhere, toward the Federated Commonwealth, Rasalhague, and even against the Draconis Combine.

3050 Update

[Prepared by Major C.G. Toho, Periphery expert for Wolfnet, Military Intelligence Division, Seventh Kommando]

With the arrival of the Clans in 3049, the worlds of the Oberon Confederation were some of the first to fall to Clan Wolf forces. They are now a part of the Wolf Clan occupation zone.


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